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---> Patch 1.02 <---

Posted: Fri Mar 03, 2006 10:10 pm
by Pocus
http://www.ageod.com/download_patches/BoA_patch1.02.exe

Bugs fixes

- Ships in a harbor without a town in same region were not seen.
- Leader force marching alone disabled.
- Merging into fixed units will unlock them properly.
- Depot can now be built in a city region of level 2 or above.
- units recover hits faster.
- corrected 3 rare crash bugs in savegames.

Database and scenarios changes

- Modified James Munro to George Munro (English Colonel - French & Indian War).
- Removed Sir Georges Clinton from Revolutionary War scenarios (he was the father of Sir Henry Clinton, and not in office or command at that time).
- Added an ID # to all supply units to help their identification.
- In all scenarios, changed name designation of regular infantry regiments to "Foot" for England and "Continentals" for US, except for some specific units.
- Changed region names on map in the lower Hudson to fit with accurate county names, as follows: Valley Forge to Pluckamin, Kinderhook to Kingston, Catskill to Ulster, Slide Mt to Neversink, Passaic to Orange, Ridgefield to Westchester, Long Island to Brooklyn, East Hampton to Long Island.
- Added check conditions for the building of Fort Edwards, William Henry and Carillon (55 & 56 scenarios): they no longer appear if the region is enemy occupied, the player is informed about it by a message.
- Added more units to the AI side at high difficulty levels (to represent more commitment of the Home nation) in the revolutionary and 55 campaigns.
- Few cosmetic and play balance corrections in most scenarios (units names, leaders).
- Fixed disappearing Loyalists in 1778 Tory & Indian scenario.

Interface addition
-F9 key generate the new turn
-E,R keys for prev/next army. T,Y keys for prev/next fleet. Use CTRL key at the same time to browse only the non-moving armies/fleets. Locked units are always ignored.
- Merging 2 armies together now maintain the selection on the resulting army.

Graphics
- New icons (sieges, etc.)
- Spanish uniforms.

Gameplay addition
- Forts will now block the movement (moving-out), unless the next region is friendly to you. Irregulars and cavalries dont suffers from this rule.
- Setting a successful ambush in defensive will switch the army in offensive automatically (and failing will let her stay in the previous stance...).

AI
- AI now consider winter for its operations.
- AI artilleries and supplies slightly less prone to move in threathened regions.
- AI a bit more reactive on minor&local opportunities (to be refined...).

Posted: Fri Mar 03, 2006 10:18 pm
by Patriotes1837
Small question:

To be installed over the vanilla version or the 1.01 patch? I have not yet installed 1.01 and wondered if I should before I install this one.

Posted: Fri Mar 03, 2006 10:21 pm
by Pocus
work on both

Posted: Fri Mar 03, 2006 10:29 pm
by Patriotes1837
Thanks. Looking forward to try this :indien:

Posted: Fri Mar 03, 2006 11:39 pm
by Donan
Thanks much for the continual great support.

Posted: Sat Mar 04, 2006 1:04 am
by Reiryc
Question with saved games.

I was in the middle of a campaign on the 1.01 patch. Installed 1.02, will this affect my saved game in any way?

Posted: Sat Mar 04, 2006 4:04 am
by Franchot
Thanks for the new patch! You folks are phenomenal. A great game with excellent support. May your company grow and prosper.

(I wish everybody in the business world did business the way you people do.)

Posted: Sat Mar 04, 2006 6:53 am
by Dadaan
Franchot wrote:Thanks for the new patch! You folks are phenomenal. A great game with excellent support. May your company grow and prosper.

(I wish everybody in the business world did business the way you people do.)


Ditto

Posted: Sat Mar 04, 2006 7:43 am
by Pocus
hi again all,

Thanks for your support too!

The previous savegames work on the new patch.

Posted: Sat Mar 04, 2006 2:41 pm
by Grell
Thanks Pocus,

Outstanding as usual. You guy's never cease to amazae me.

Regards,

Grell

Posted: Sat Mar 04, 2006 3:40 pm
by [FS] Feltan
Did you all tinker with the combat results?

First few turns last night of a new campaign, and I noted that combat was less decisive....less bloody.

Could be I was just seeing an odd run of probabilites (nothing new to me, in the days of board gaming I must hold the world record for rolling the most "6's" in a row while playing PanzerBlitz -- 13 consecutive rolls of a 6!!).

Regards,
Feltan

Posted: Sat Mar 04, 2006 3:45 pm
by Pocus
nothing touched on the battle engine code... Must be the god of randomness here...

Posted: Sat Mar 04, 2006 3:56 pm
by waynef
Installed 1.2 Patch

After the Scenario ends... the End of Scenario Report (who won or lost) -- No longer shows the Score. It just says Defeat or Victory. I believe you had added the score to the screen. Can we get that back?

Posted: Sat Mar 04, 2006 4:04 pm
by Pocus
we lost the last version of some in-game strings, we will fix that and give you the file soon (before the next patch)

Posted: Sun Mar 05, 2006 7:08 pm
by [FS] Feltan
Bad Link: evt_txt_Hortelez

Regards,
Feltan

Posted: Sun Mar 05, 2006 8:56 pm
by PhilThib
Corrected...somebody already had it. Thanks :niark:

Patch 1.02

Posted: Mon Mar 06, 2006 2:10 am
by milesjb
I've d/led the patch and appears to have successfully installed, but the opening screen still says 1.00 in the lower righthand corner. Should it say 1.02?

TIA

Posted: Mon Mar 06, 2006 2:40 am
by Reiryc
milesjb wrote:I've d/led the patch and appears to have successfully installed, but the opening screen still says 1.00 in the lower righthand corner. Should it say 1.02?

TIA


Yes it should read 1.02.


Did you make sure the path that the patch should install to is the exact same as where you installed the game?

In my case, I installed the game to my E drive: E:\Program Files\Birth of America..... so when I installed the patch (double clicked on the file after downloading it), I had to change it from C:\Program Files\Birth of America to E:\Program Files\Birth of America.

patch 1.02

Posted: Wed Mar 08, 2006 7:43 pm
by pthomas
i'm curious.......does patch 1.02 also include 1.01, or do you have to apply both?

Posted: Wed Mar 08, 2006 8:51 pm
by Pocus
it includes both update.