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How do I pause the turn playback?
Posted: Sat Feb 25, 2006 3:05 pm
by Fatboy
When the AI has finished & the units are moving around the map - How I pause the turn so that I can follow who is going where?
How did the testers stop the playback so that they could take the screen shots of the "battle arrow"?
Is there anyway I can get replay the playback a couple of times (just in case I missed something)?
Regards ...
Posted: Sat Feb 25, 2006 4:36 pm
by Pocus
its not a playback, its the computer processing in real time the turn. So sorry, no rewind possibility!
Posted: Sat Feb 25, 2006 5:05 pm
by Korrigan
It is true that with some PCs, AI turn and battles are just going to fast for us us to figure out what happened (you just get a glimpse of the arrow)
It has been reported, and I hope AGEOD will find a way to fix that.
Posted: Sat Feb 25, 2006 5:23 pm
by PhilThib
We will be thniking about it...may be a way to "force" down the computer speed ?
Or you just buy an older slower PC
![Tongue[1] :fleb:](./images/smilies/tongue[1].gif)
Posted: Sat Feb 25, 2006 11:31 pm
by Fatboy
Would it be possible to step throught the turn at a user specified rate (e.g. 2 seconds per day) & possibly pause on specfied events (e.g. pause on battle)?
It seems a pity not to be able to see any of the "action" that is happening on the screen just because you have a fast computer.
Posted: Sun Feb 26, 2006 5:18 am
by Queeg
Agreed. This game has the look and feel of a real winner. Really the only thing I'd change so far is the battle resolution speed. Perhaps the game could pause so the battle screen could be displayed before the combat, so the units and modifiers are visible before the engagement. That would at least give the player an idea what's likely to happen.
Posted: Sun Feb 26, 2006 7:45 am
by Franchot
Yes, as mentioned by a few people already, a pause, step, or much slower speed during the combat resolution would make this "almost perfect" game that much closer to perfection. We wargamers like to immerse ourselves in the details of the battles.
Posted: Sun Feb 26, 2006 8:55 am
by Pocus
there will be a slower speed for the monday update, but the other things will concern a fix (partial or complete) for some Nvidia 6600 users who get occasional crashes in Directx calling. Bugs before all gentlemen

Posted: Sun Feb 26, 2006 5:52 pm
by Sol Invictus
You guys are really busting your humps and jumping all over any issues that have popped up, even though they seem few and far between. Bravo! I think this dedication will ensure that you are richly rewarded.

Posted: Sun Feb 26, 2006 8:06 pm
by Hell Patrol

I salute you and bestow upon thee 2006's first "Hell Patrol" award for a quality wargame with excellent customer service/support.
I agree with others that the one thing missing is a "speed slider" and a more adjustable battle report. IMHO a report before battle(which player needs to click "ok" to continue) and a report after to summarize the results would be perfection. Great game, i see good things to come for the future.
Posted: Sun Feb 26, 2006 10:53 pm
by Reiryc
[quote="Pocus"]there will be a slower speed for the monday update, but the other things will concern a fix (partial or complete) for some Nvidia 6600 users who get occasional crashes in Directx calling. Bugs before all gentlemen ]
Well as an nvidia 6600 gt pci-express owner, this brings me to a question:
Have you already locked down this crash bug (as it appears you have above) and will release the patch for monday fixing this issue among others or is this a bug you are aware of and are working on it?
Posted: Sun Feb 26, 2006 11:00 pm
by Patriotes1837
Slower battle turns would be really appreciated on my part also. Thanks for the fast feedback.

Posted: Sun Feb 26, 2006 11:32 pm
by Pocus
the monday fix will try to correct the problem, but I cant garantee it will works. We must wait for users feedback on that. Wait a bit to see how this problem develops if you have a NVidia serie 6 and have not bought the game yet.
We will try something else if it doesnt work, but I have some hopes that the situation will be significatively improved with the fix.
Posted: Sun Feb 26, 2006 11:49 pm
by SlyBelle
Pocus,
Got very close to purchasing today, but after seeing the posts with the problems on 6800 cards, decided to hold off to see how the fixes go. However, just curious if there are any return polices if somebody buys the game and runs into the glitches. That may ease my mind and others who are thinking about buying it.
Posted: Mon Feb 27, 2006 12:41 am
by Reiryc
Pocus wrote:the monday fix will try to correct the problem, but I cant garantee it will works. We must wait for users feedback on that. Wait a bit to see how this problem develops if you have a NVidia serie 6 and have not bought the game yet.
We will try something else if it doesnt work, but I have some hopes that the situation will be significatively improved with the fix.
Ok thanks for the note....
Waiting stinks, but I suppose a crashing game stinks even more!

Posted: Mon Feb 27, 2006 6:27 pm
by Queeg
I'm wondering if the simplest solution to the pause issue would be simply to pause the game when each message is received. Or at least at significant events, like the capture/loss of a city, opposing units entering the same province and sieges and battles. Or somehow slow the whole process down by about 1000%. As it is now, each turn lasts only a few seconds and much of my time is spent going back through the messages trying to figure out what happened. (Admittedly, that's probably pretty realistic for the the period.) Wonderful game otherwise.