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Please stop moving promoted generals

Posted: Wed Jan 17, 2007 7:12 pm
by runyan99
On the British side, Gage is replaced by Howe, who is then replaced by Clinton. Each time this happens, the general is transported to the largest army on the map.

This interferes with the planning of the player, and is annoying and unnecessary. Please leave the generals where they are when they are promoted. Chances are, the player put them there for a reason! There is no good reason for the game to magically transport Howe or Clinton from state to state just because they were promoted.

Posted: Wed Jan 17, 2007 8:53 pm
by Primasprit
You could just delete the corresponding events from the event files (1775 Campaign.sct, 1776 Campaign.sct). Or keep the event but delete the magic relocation.
For Gage the events would be:
[font="Courier New"]evt_nam_GageReplaced312[/font]
to delete:
[font="Courier New"]SelUnqUnit = Sir Thomas Gage
RemoveCuUnit
GenMsg[/font]

[font="Courier New"]evt_nam_GageReplaced312bis[/font]
to delete:
[font="Courier New"]SelUnqUnit = Sir William Howe
RemoveCuUnit
GenMsg
SelectFaction = $ENG
SelMostNumGroup
GenMsg
CreateUnit
SetType = $uni_ENG_Whowe
SetName = Sir William Howe
Apply[/font]

But be warned: I am absolutely not sure if this will work. :siffle:
Perhaps the .xls Files for the campaign will be released one day, which makes it easier to tweak such events.

Posted: Thu Jan 18, 2007 6:57 am
by Pocus
they have been released, in the modding forum if I recall well.

Posted: Thu Jan 18, 2007 8:05 am
by Primasprit
Yes, but only for the 1778 campaign.

Posted: Thu Jan 18, 2007 11:57 am
by Hobbes
runyan99 wrote:On the British side, Gage is replaced by Howe, who is then replaced by Clinton. Each time this happens, the general is transported to the largest army on the map.

This interferes with the planning of the player, and is annoying and unnecessary. Please leave the generals where they are when they are promoted. Chances are, the player put them there for a reason! There is no good reason for the game to magically transport Howe or Clinton from state to state just because they were promoted.


It is a pain when you suddenly find a major army vulnerable because the
leader has disappeared overnight. I would hope to see him replaced with at least a few minor leaders if necessary.

Chris

Posted: Thu Jan 18, 2007 12:17 pm
by Primasprit
Hobbes wrote:It is a pain when you suddenly find a major army vulnerable because the
leader has disappeared overnight. I would hope to see him replaced with at least a few minor leaders if necessary.
Chris

So what would be better? No magic relocation at all when promoted or adding some other leaders to the army?
If we want to add new leaders I guess we would need to add them to the game at all (or are there any unused leaders in the database?) which means we need names, pictures, traits for them.

Posted: Thu Jan 18, 2007 12:29 pm
by Pocus

Posted: Thu Jan 18, 2007 12:44 pm
by Primasprit
Thanks :)