Loyalty Checks
Posted: Thu Dec 28, 2006 12:23 am
Goodaye,
The manual states that...
"The best method is to capture strategic cities. This will impress your loyalists and demoralize the other side. A strategic town on capture will send ripple of loyalty checks across the map, toward the nearest regions but also toward all other strategic cities"
I understand the process of what causes the loyalty checks but I would like to know how it works. Eg. Is there a straight die roll for each region/strategic city that undergoes a check to see if it flips? If so what are the odds and is there anything that influences the die roll.
And finally if it does flip what does it flip to, eg 51%?
I've searched the forums and couldn't find an answer. Apologies if it's already there and I've missed it.
Cheers & Festive wishes,
Plugger
The manual states that...
"The best method is to capture strategic cities. This will impress your loyalists and demoralize the other side. A strategic town on capture will send ripple of loyalty checks across the map, toward the nearest regions but also toward all other strategic cities"
I understand the process of what causes the loyalty checks but I would like to know how it works. Eg. Is there a straight die roll for each region/strategic city that undergoes a check to see if it flips? If so what are the odds and is there anything that influences the die roll.
And finally if it does flip what does it flip to, eg 51%?
I've searched the forums and couldn't find an answer. Apologies if it's already there and I've missed it.
Cheers & Festive wishes,
Plugger