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would like to see list of game icons
Posted: Wed Dec 20, 2006 9:01 pm
by pkpowers
I bought my game with download, icon list(such as sissors/etc) not in document folder; thanks , this is my vote for game of the year!!! excellent!!!
Posted: Thu Dec 21, 2006 8:00 am
by flintlock
I'm going to put a little document together which identifies what the various icons signify. I'll try and get this doc completed and posted before the end of the day.
Posted: Thu Dec 21, 2006 5:22 pm
by Hoser
flintlock wrote:I'm going to put a little document together which identifies what the various icons signify. I'll try and get this doc completed and posted before the end of the day.
That would be fantastic!
Posted: Sat Dec 23, 2006 4:42 pm
by pkpowers
thanks sir ; that would be great help!

Posted: Mon Dec 25, 2006 9:47 pm
by flintlock
I apologize for my tardiness. Once I get back home to my PC the BoA installed, I'll be sure to get that doc out ASAP. Thank you for your patience!

Posted: Sun Jan 07, 2007 10:59 pm
by Primasprit
pkpowers wrote:I bought my game with download, icon list(such as sissors/etc) not in document folder]
What mean these scissors actually?
Posted: Mon Jan 08, 2007 8:54 am
by Pocus
it means you are intercepting another stack.
Posted: Mon Jan 08, 2007 11:38 am
by Primasprit
Thanks.
Posted: Tue Jan 09, 2007 8:11 am
by Lafrite
Very first draft with somes errors
http://www.leqg.org/doc/boa/
Posted: Tue Jan 09, 2007 9:07 am
by Lafrite
ToDo
Pocus wrote:The data have been changed, all abilities pertaining to siege now functions even if you are not the leader. (already valid in 1.10d)
Posted: Tue Jan 09, 2007 9:21 am
by Pocus
great anyway! You want to lend an hand for AACW on that?

Posted: Tue Jan 09, 2007 9:39 am
by Korrigan
Nice draft.
You're missing unit movement related icon (enter structure, sortie, intercept, forced move, entrenched, entrenching, etc.), and cities ones (siege, naval blocus, etc.).

Posted: Tue Jan 09, 2007 9:57 am
by Lafrite
great anyway! You want to lend an hand for AACW on that?
First i finish this on BoA
You confime Engineer, Siege defender/expert are now (1.10d) special abilities who benefit an army even if the leader is a subordinate ?
You're missing unit movement related icon
One task per day, every day
ToDo
1. Confirm icons and color code
2. Make a CSS good for printing (it's suck now)
Posted: Tue Jan 09, 2007 10:43 am
by Korrigan
Lafrite wrote:One task per day, every day
The famous "One-icon-a-day" serie, is it?

Posted: Tue Jan 09, 2007 11:01 am
by saintsup
I really don't understand why the training/drill abilities are only active for the leader of the stack.
Posted: Tue Jan 09, 2007 2:46 pm
by Pocus
Lafrite: confirmed.
The reason about 'training officer' has been explained in native english in another thread. You have to command your subordinates to change their tactics and adopt a new school of thought, if you want them to apply these new methods when they lead their men. That's different from drilling exercices which act at the troop level.
Posted: Tue Jan 09, 2007 7:42 pm
by Lafrite
hat's different from drilling exercices which act at the troop level.
Do you mean that Master driller benefit an army even if the leader is a subordinate too ?
Posted: Wed Jan 10, 2007 8:03 am
by PhilThib
Yes, this is the case (see Von Steuben for instance)

Posted: Wed Jan 10, 2007 8:40 am
by Lafrite
Ok, update this evening.
Symbolss printing works fine with Opera, IE 6-7 but has, temporary, issue with Firefox.
Posted: Wed Jan 10, 2007 10:39 am
by saintsup
Pocus wrote:The reason about 'training officer' has been explained in native english in another thread. You have to command your subordinates to change their tactics and adopt a new school of thought, if you want them to apply these new methods when they lead their men. That's different from drilling exercices which act at the troop level.
Thx for the answer ... I must have missed the previous thread ...
Posted: Wed Jan 10, 2007 12:23 pm
by Hobbes
Pocus wrote:Lafrite: confirmed.
The reason about 'training officer' has been explained in native english in another thread. You have to command your subordinates to change their tactics and adopt a new school of thought, if you want them to apply these new methods when they lead their men. That's different from drilling exercices which act at the troop level.
I would prefer to see them have the ability to train random troops in the stack up to their command allowance if they are not in charge. This saves the micro-management of having to split the stack to use the training ability.
In reality these leaders would be in charge of at least one or two units in a large stack and so should be able to influence them.
Posted: Wed Jan 10, 2007 7:28 pm
by Lafrite
- Symbol abilities are now correct (except perhaps transport).
http://www.leqg.org/doc/boa/
Posted: Thu Jan 11, 2007 5:15 pm
by pkpowers
thanks for the help!!!! just what I was looking for!
Posted: Thu Jan 11, 2007 7:10 pm
by Lafrite
Minor update and always the printing problem with firefox

leure:
http://www.leqg.org/doc/boa/
Posted: Fri Jan 12, 2007 6:42 am
by Pocus
it would be interesting to have it in doc format, to serve as a base for AACW

Posted: Fri Jan 12, 2007 10:59 am
by Lafrite
There will be a standard html table version, more easy to import in your word processing application.
Mistake in the update this morning, half of icons don't appear.
Posted: Fri Jan 12, 2007 4:43 pm
by Lafrite

I guess that "zone of control" is one of them but i don't remember which.
Pocus ?
Posted: Fri Jan 12, 2007 4:46 pm
by Pocus
the first one is when you are in a ZOC. The second when you are targeted by a laser.
Posted: Fri Jan 12, 2007 5:38 pm
by Lafrite
The second when you are targeted by a laser.
Nice feature, what cheat code do you use ?

Posted: Mon Jan 15, 2007 10:38 am
by Lafrite
Pocus wrote:
the first one is when you are in a ZOC. The second when you are targeted by a laser.
Last call for unknow symbol in 'Panel indicator symbols' section, i close the topic this week
http://www.leqg.org/doc/boa/