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Patch 1.09f: AI "suicidal"?

Posted: Mon Oct 23, 2006 6:19 pm
by Henry D.
Evening! :)

I've just begun a new 1775 Campaign with the British (Difficulty normal/AI Aggressiveness normal), and in Boston I was constantly facing what can only be described as kamikaze-assaults by those pesky Colonials.

Each month, from turn 1 until the arrival of Howe, they have been throwing themselves against Gage's Lines, not only with Ward's forces, but several times even with single regiments.

This way, they have already wasted elements worth at least 6 full regiments of militia (plus one entire regiment of artillery) and lost several supply wagons until Howe arrived (and I quit playing... :siffle: )

The British, well entrenched and better trained, haven't lost a single element in these on-slaughts.

American forces in Massachusetts are therefore in shambles by their own doing and will stand even less a chance than usual once the British activate and start their own offensive.

I'm a bit puzzled because I have never seen the AI taking up this "Banzai"-attitude before (at least not to such an extreme extent) and it is making playing the Brits in 1775 a wee bit "too" easy, IMHO.

Has anyone else had the AI behave in such a "suicidal" fashion with 1.09f?

And, BTW, If I remember correctly (although, I admit, memories of my last 1775 game are a bit vague :nuts: ) Ward is supposed to be fixed for the first few months of the 1775 campaign, same as Gage is? How come he attacked in Turn 1? :confused:

Posted: Mon Oct 23, 2006 6:41 pm
by Pocus
strange, the AI has not be touched since some weeks. I will take a look at that tomorrow anyway.
Ward has never been fixed, he is allowed to retreat if he wants.

Posted: Wed Oct 25, 2006 10:56 am
by Pocus
ok I understand what is at hand. It is mostly because the combat value of units was not asserted correctly. I have revised the formulaes, and it looks far closer from reality now. For example a militia has now a value of 29 and a British Regular a value of 54. With the new formula, Ward get some more neurons and don't want to attack anymore Boston.

I also fixed a bug where a small force exiting a contested province would draw a bigger force into battle, this was the case in Boston and it caused the demise of the Continental Army.

Posted: Wed Oct 25, 2006 4:41 pm
by Henry D.


Thanks once again, Pocus.

Is there going to be a quick fix or will I have to wait for 1.09g or, God forbid, 1.10 to have it fixed, too? (Sorry for sounding somewhat bratty, but I'm afraid, I've been spoiled quite a bit by Your quick responsing to reported bugs and Your overall outstanding custumer support... :innocent: :nuts: )

Posted: Wed Oct 25, 2006 5:04 pm
by flintlock
Pocus wrote:With the new formula, Ward get some more neurons and don't want to attack anymore Boston.


Good to hear. He was acting a little reckless before. :niark:

Posted: Wed Oct 25, 2006 6:52 pm
by Pocus
Are you not trying to abuse a prehistoric squirrel? :)

http://www.ageod-forum.com/showthread.php?p=11733#post11733

Posted: Thu Oct 26, 2006 10:15 am
by Henry D.
Pocus wrote:Are you not trying to abuse a prehistoric squirrel? :)


Who, me??? Never! :innocent: :nuts:

You are by far my favourite rodent! :coeurs: :niark:

Outstanding work, as usual, thank You very much! :)