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Sieges Still Broken (1.07)

Posted: Sat May 27, 2006 7:40 am
by dpstafford
It is still possible for the trapped units in a siege to just walk away. Order them to any adjacent area, and after a skirmish with the besieging army, they will withdraw to safety. This can't be right. Wasn't this supposed to be addressed in 1.07?????

Posted: Sat May 27, 2006 7:51 am
by Pocus
I will double check that by monday. If you want to ease my task, send me your saved game at support@ageod.com

Thanks for the report.

Posted: Sat May 27, 2006 8:16 am
by dpstafford
Pocus wrote:I will double check that by monday. If you want to ease my task, send me your saved game at support@ageod.com

I'm not hosting this particular PBEM game. But it seems to me that it happens every time, in every game.

Posted: Sat May 27, 2006 5:27 pm
by MarkShot
Dpstafford,

Thank you for your bug report.

I have indeed confirmed its accuracy.

Siege behavior was one of my pet interests while Pocus was working on 1.06/1.07. I must admit that I failed to consider in my testing of various cases the one you have come across. My apologies.

To be precise:

(1) If the besieged stack attempts to sortie, it will retreat back into the structure.

(2) If the besieged stack attempts a move to another region, it will escape (as stated above).

For your future reference, for recreating bugs and better understanding the game mechanics, the best way to do it is:

(1) Go into the game options: Turn off FOW, Activation Rule, and AI.

(2) Play both sides hot seating and set up any situation you wish to explore.

Pocus,

I have sent you a save game with Washington besieged in Philadelphia. Simply drag him to another region and you can confirm the bug.

Posted: Sat May 27, 2006 8:00 pm
by Pocus
ok got it, but I don't think I will correct this before monday.

Expect 1.07e with a tweaked bombardment and this bug cleaned in the week though.

Posted: Sun May 28, 2006 7:33 am
by Pocus
corrected.

I will post 1.07e sooner: 1200 GMT sunday normally.