
I was already thinking about making a topic on Provinces, their resource pooling, buildings and population growth, when earlier this afternoon I stumbled on a topic on the Slitherine-forum in which the OP stated that pop-growth is too fast. From a historical point of view that is obviously the case. But a purely historical simulation would often make for a quite boring game. Here's a link to my reply, because from this point onwards, I will continue this post assuming you read my reply: http://www.slitherine.com/forum/viewtop ... 65#p798413
What I was thinking of that ties in with this topic, and something that would make for a bigger diversity in possible play-styles, is a possible, optional, change to the way resources are pooled and redistributed in provinces. From what I've gathered so far, the pooled resources are redistributed quite evenly among the regions, stimulating an even growth among it's regions. What if, you could choose to have a provincial/regional focus? Stimulating, favouring the growth of one region in the province? In a heavily, city-state oriented world such as the Mediterranean at that time, it would certainly make sense, at least for some factions. This idea can offcourse be further refined, because some tweaking (mainly to buildings) might be necessary to optimise greater variations in population density.
It would allow for some more and greater diversity (away from some of the arcadiness-feel; see my other post), which might have become my main goal this afternoon
