berto wrote:I'm not suggesting a mod that overcomes the two-side, Union-vs-Confederate configuration only. I'm just suggesting a mod (or mods) that, as the very basis for the mod(s), adds these foreign countries to one side or the other (or both!)--without leaving it all to chance.
lodilefty wrote:All we need is an event that gives huge [200?] foreign intervention points...![]()
Gray_Lensman wrote:The "Trent Affair" would be a marvelous trigger. And since the USA doesn't "cool" it, it could justify more BEF and French intervention forces, because of the USA overreaction instead of just tacit support for the CSA which the current reinforcements signify.
Jabberwock wrote:Possibilities ...
If the Brits don't "cool" it (tone down their ultimatum) French could be neutral with FI in favor of the US as a possibility.
There are multiple roles for the Confederates here:
1. The ACW continues.
2. Temporary cease fire - delayed entry by CSA.
3. Armistice (CSA neutral - France either side).
4. least likely - armistice (CSA joins in against British - France either side).
These could be written as seperate scenarios, or as FI by the confederates.
P.S. Write FI by the Russians into it (French side) for CSA roles 3 or 4.![]()
Le Ricain wrote:I am unclear on your P.S. Russia would have intervened on the Union side, not the CSA side. The Union did much to cultivate Russian relations as an offset to possible British/French intervention. That is why the US purchased Alaska (Seward's Folly).
Jabberwock wrote:This is very true. My (very late-night) thinking was:
1. The Russians had been traditionally allied with the Brits. (Completely forgetting the Crimean War)
2. It was a primary goal of Russian policy to not support slavery (even though they still had serfs), and that obstacle to their switching sides would be largely removed in 3 & 4.
3. If France intervened against the US, Russia would have had a harder time "fighting the current".
4. It might be more balanced and/or easier to write for a French faction to control the Russians (since there is only one FI variable).
I know, I know. That last is not a historical argument ... but we are talking about unhistory here. (Pasternakski should chime in anytime about the Plutonian invasion)
I don't think those are very strong arguments, and I'm not emotionally attached to the idea, but I'm glad to see it sparked some commentary.
berto wrote:This could make for a very interesting fantasy scenario (or scenarios).
Pick a plausible situation(s) and start date(s), involving foreign intervention, from modest to full-blown. Build a mod(s) around it. If good enough, maybe it (them) could even go "official".
It would be fun to, at whim, indulge in these capabilities (playing the French, British, etc.) without hoping that maybe once or twice in the months and years that one plays AACW, with just the right luck, these capabilities are unlocked.
Doable?
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