Bargus wrote:To piggy-back off this, I have 2 questions: 1) aside from forcing a surrender/armistice, does rebel alignment have any other effects? Like, hampering revenue, troop quality, etc.? And 2) is it true that computer controlled UK will never surrender due to high rebel alignment?
Durk wrote:Rebels function much as do enemy forces with regard to loyalty. 51% or higher loyalty the player should not have any adverse consequence. Once loyalty drops below 50% the region is not as productive, moment and supply are impacted if the loyalty drops too far.
epaminondas wrote:Just following on from the last point, there's a line in the situation reports that notes that "our citizens are pleased" or something to that effect. I'm thinking that this is a marker for a critical location loyalty bonus.
Durk wrote:I am not the best person for explaining the technical side of this game, but some thoughts and observations. Revolution in primarily triggered by low National Morale. At first the army rebels, locking many/most units every other turn. Then when NM reaches 0, your government is no more.
Rebellion is a similar kind of a calculus. Taking Objective cities makes your population happier, as does winning conflicts. Conversely, losing and Objective city raises your off-map rebels. Rebels function much as do enemy forces with regard to loyalty. 51% or higher loyalty the player should not have any adverse consequence. Once loyalty drops below 50% the region is not as productive, moment and supply are impacted if the loyalty drops too far.
The only real way you can hasten the Russian Revolution is the use of some cards and winning battles.
Durk wrote:Oh no, it is tied to the Russia (and other factions) NM. When NM reaches zero, revolution breaks out.
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