lecrop wrote:This is a question for those responsible for its development and updating.
Captain_Orso wrote:From personal experience gained while testing some aspects of the game, if you run "too many" turns, one after the other, without shutting down the game, you can experience crashes caused by what I think is data corruption.
I suggest, after each execution of a turn, quit the game, start the game again and reload the scenario.
You can actually run 2 - 3 turns without issue, from my experience, but getting into a routine of stopping and starting the game at regular intervals is important, and in the heat of the battle you will likely forget if your plan is to restart only ever 2 or three turns.
If you don't have an SSD it will of course be time consuming--even with SSD it takes a minute or so to reload the game--, but it will save you much more in argrivation in the long run.
Colonel Marbot wrote:I am sorry but I beg to differ in terms of your evaluation of this game. Having played two complete campaigns games and (documenting them earlier in this forum), I know of no finer game on the period. This game truly requires players to utilize Napoleonic Grand Tactics, and to understand the personalities and characteristics of those personalities. Perhaps I am not a common player, as I have in my library over 200 books on the Napoleonic Wars and consider myself to have a fairly complete understanding of the period.
But I do understand that this game is not a "Beers and Pretzel" experience. It takes more than two turns and two squares of travel to conquer Moscow. It takes time to play, even after you learned how the Grand Campaign works.
I am considering beginning a third campaign. And if I do, this is what I will look forward to in my first few terms:
- Setting a historical variant which gives me a understanding of America's potential effect in the war should it choose a side.
- Reorganize and modernize the Army of Italy under Massena, concentrating and optimizing its order of battle on Napoleonic principals and using the personalities and abilities of its commanders to best effect.
- Detach cavalry units to form a screen and blind Mack's Austrian Army at Ulm.
- Fully surround Mack's austrian army in order to fully eliminate it, utilizing the Grand Armee Advance Corps to best effect with force Marches.
- And after defeating Mack, move quickly, again with cavalry to both screen and grab military control ahead of the infantry to hasten my approach to Austria before Russians can arrive in force.
- Begin to upgrade Calvary officer talent.
- Begin to fill out missing strength in the Grand Armee, such as a 3rd Division for the 1st Corp.
- Look for an opportunity to run the English Naval blockade and consolidate French/Spanish naval strength.
- Begin a supply and depot system which will support the Grand Armee's March into Austria.
- Work Diplomatically to improve relations with Persia and the Ottomans, and strengthen relations with the Spanish.
All this in the first couple of turns. Again, if you know of a better and more complete game on the Napoleonic Wars, please share!
Taillebois wrote:It's a Spruce Goose. Like PON, a game that's just too big.
Durk wrote:You must know, I am involved in a half dozen seven player games of WON. They are all going very well. We have met a few technical challenge which are easily solve with a tech officer who knows even a minimal amount about modding. Love the game, its complexity and the diplomatic interface.
Really, this is a game for players who like human and game challenges. Not quite as polished as a few of the two player games, but really a gem of a game.
bobbylev1 wrote:I have just started a campaign playing each country solo, do all the events work correctly if you are in control of each nation?
Also will there be a future patch for the game, it just seems like this game has been dropped like a hot potato!
Thanks!
Durk wrote:We have met a few technical challenge which are easily solve with a tech officer who knows even a minimal amount about modding.
veji1 wrote:As you said, if you play MP and between players are willing to make arrangements for what doesn't really work, it's probably great.
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