Cardinal Ape wrote:Yes, it is a bit awkward. I think the way the events unfold is mainly dictated by the limitation of the game engine.
After division formation hits the field it becomes very tricky to re/move generals with events. As far as I know the game is not capable of removing a general from the game without killing the entire division the general was leading. So rather than upsetting the player with lost divisions the game leaves some generals in the field that should not be there. I believe this is why all generals who get removed after division formation with events are locked so they can not form divisions.
Captain_Orso wrote:Actually, no, it's not so awkward. Really awkward is when McDowell has been doing a great job, just not as AGEod had planned (ie McDowell didn't taken Manassas, but maybe he's taken Fredericksburg, and maybe he's threatening to take Richmond), and an event throws him out and puts Lil'Mac in charge of McDowell's army, while McClellan has done nothing at all but sit in Cincinnati and train volunteers.
There were so many complaints about the former events giving the player no options, and this was the solution which was devised.
Captain_Orso wrote:The real question is, how should this 'event' really look? Should it really be a simple binary either the North takes Manassas and wins the event, or should it be much more nuanced? Should there be more than one possible goal? More than one way to show successful aggressiveness? What should they look like?
tripax wrote:Why not Manassas, Richmond, or two (one? three?) steps of seniority. A long list requires the Confederacy to play defense all over when the real goals were the opponents capital or army.
Teatime wrote:What is there works pretty well though is not ideal
Probably the only way you overcome this issue is to have a per turn (or maybe per month, to give time to relocate and reassign a command) cost for having a more senior general sitting idle, the cost would be a derivative of the difference in seniority and the political value of the generals. It should also apply for all generals with seniority who are not in command.
i.e if generals with seniority of 1, 2 & 5 have commands then a cost should be incurred for generals with seniority of 3 & 4 who do not have commands.
Seniority and political value can be earned from battlefield victories (as it is now) as well as capture of locations, eventually removing the cost and therefore vindicating your choice.
It would be easy to argue that a generals seniority should also be influenced by their political value .. Lincoln was forever having to find commands for the War Democrats who he needed to keep on side .. (ala John McClernand)
I don't think a system like this could be managed purely through events though
Captain_Orso wrote:This is a completely different issue, and without 'theater' command-structures, I don't think there is much that could reasonably be done here. There would have to be some way of assessing a theater having a measurable amount of importance--number of men under command, proximity to strategic areas, etc. Otherwise one could take McClellan and put him into Boston to command the Mid-Atlantic theater and he'd be a happy camper, which isn't historical at all.
Also, being a 'theater' commander historically did not mean that the commander was in the field with an army. Fremont IIRC only sat in Saint Louis and sent orders per currier to the field commanders. Halleck did that most of the time too, with devastating results when he did actually go into the field with the armies under his command.
BTW political values do not change with XP. They are defined in the model and do not change. A leader can have different models for the same rank though. This is what is done with McClellan.
tripax wrote:If the Union took all of West Virginia, I don't think the editors would care. If the Union took Richmond or won a battle so large that McDowell gained a point of seniority, I think they would. Adding in Manassas gives the Confederacy something difficult to protect. If all the Confederacy had to do was defend Richmond and not lose any big battles to McDowell, they would never lose and you might as well give them the NM automatically. Making Manassas a goal gives a nice historical touch and keeps both sides honest.
Captain_Orso wrote:Yes, but what if McDowell is besieging Richmond at the end of September '61, should the press be unhappy about this? I think not.
tripax wrote:If this is possible, how likely is it because of an exploit? If it happens because of an exploit, how sorry should we be that it doesn't jive with the event? That said, you might be right, maybe the condition should include if McDowell has X units in the Richmond region/
Cardinal Ape wrote:If it was measured based upon general success instead focused on Virginia then I would be happy. The name of the event drives me nuts, A lack of a Union offensive? Taking New Orleans, Charleston, Nashville, and Savannah is not good enough for the papers? They have no clue what an offensive means.
Cardinal Ape wrote:But yet as time passes, I've grown to accept this event and become one with it. No matter how good I do the papers won't stop complaining, they will never sing my name in praise, that's just what they do. And as the Union President it is my job to go out in public and complain about how the press is inaccurate with their reporting and how they misunderstand me. For example, If I controlled every single region throughout the entirety of America except for Richmond then I would expect the next days headlines to read, "Union Stretched too thin!" The press will never shut-up, maybe the broken thing about this event is that it's even possible to please them.![]()
(Emphasis mine)Captain_Orso wrote:<Campy-Voice>But of course the press was infatuated with the East. Richmond is only a few days march from Washington, and the West, well, that's far away, and there's nothing consequential there anyway. The population is far lower, far more thinned out, and far less cultivated.</Campy-Voice>
It's pretty much how England treated the colonies before the rebellion, except the West was not concerned with what the East thought of them, and the question of rights had already been solved. *cough*cough* mostly
If it sounds like the press considered the war to be in the East, and directly on the plot of land between Washington and Richmond--as the crow flies--it's because that's how they thought of the war.
Anyway, event texts are a completely different subject. We could go through every event text in the game and probably improve 95% of them, but the question on hand is about how the event(s) should work.
Captain_Orso wrote:Anyway, event texts are a completely different subject. We could go through every event text in the game and probably improve 95% of them, but the question on hand is about how the event(s) should work.
Jerzul wrote:I'm sure a ton of things could be fixed with relative [coding wise] ease and then kept fairly up-to-date with patches as they come out...and let's be honest, does anyone think there will be another patch for CW2?
Cardinal Ape wrote:Yeaaah, sorry. After a beer or two it appears I didn't manage to say anything useful, just some grumbling about the press.
Cardinal Ape wrote:Maybe it is too easy to shut the press up completely. It is tough to take Manassas by the required date, but the next two events are fairly easy to satisfy, and once done they will silence the press for the rest of the game.
The Union needs to have 40 elements withing two regions of Richmond for two turns. Once completed the press will be forever satisfied. It matters not if Lee shows up on turn 3 and destroys the entire Union force that threatened Richmond. Nor does it matter if Lil' MaC turns tail and sails back home, never to set foot in Virginia again.
Cardinal Ape wrote:Perhaps the press should not be so easily fooled by a peninsular campaign that ends in total failure. If the Union should be under constant pressure to take Richmond, then the events that pressure them into to doing should not stop until they take Richmond, no?
Cardinal Ape wrote:Jerzul wrote:I'm sure a ton of things could be fixed with relative [coding wise] ease and then kept fairly up-to-date with patches as they come out...and let's be honest, does anyone think there will be another patch for CW2?
I wouldn't rule out another patch, but unless there are game-play bugs to be fixed, I wouldn't count on it.
A lot of the tool-tips could use some work. Those bother me the most, the bad information makes it even harder for new players to get into them game. The rail and river pools really stand out to me, they say once every six months, but it is once every month. I'd be willing to help fix such things, though I prefer it to be official rather than a mod.
Captain_Orso wrote:From my experience, we would have to basically prepare everything ourselves in advance. Then we might expect it being published as an official patch. This would include play-testing event changes, which change game play, and might change play-balance.
Simple changes to event and tool-tip texts are probably not so precarious.
But Phil-n-Phil*™ will still have to check that everything is as it should be, which alone is a huge task.
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