Pocus wrote:This is a known fact, the host can cheat and you won't find a system that can prevent that.
I know a lot of people won't play games like The Campaign Series due to the ease of cheating yet in 5 years of PBEM against 30 or 40 different opponents I had no reason to suspect more that one or two of them and simply didn't play them again.
Pocus wrote:This is a known fact, the host can cheat and you won't find a system that can prevent that. For example I could install the game on my laptop and regular PC, and replay/reload my turn on my laptop before doing the real turn on my primary PC...
boudi wrote:In waiting other solutions, like Combat Mission, the must, a third person can be the host, no ?
Bullman wrote:As Childress points out quite correctly, the Combat Mission series by Battlefront has a similar WEGO PBEM system quite like AACW, yet there is NO WAY to "cheat" when playing PBEM with both players using passwords for their files.
Start Game
file 1: player 1 issues orders for Turn1
------pattern starts here------
file 2: player 2 issues orders for Turn1
file 3: player 1 watches turn replay of Turn 1
file 4: player 2 watches replay of Turn 1 and issues orders for Turn2
------pattern starts here------
file 5: player 1 issues orders for Turn2
file 6: player 2 watches replay of turn2
file 7: player 1 watches replay of turn 2 and issues orders for Turn3
------pattern starts here------
file 8: player 2 issues orders for Turn3
file 9: player 1 watches replay of turn3
file 10: player 2 watches replay of turn 3 and issues orders for Turn4
etc
If AACW is not like this, then theoretically it could.
Hobbes, funny you mention that because I was one of them. I was playing in an organised online "league" or something that had ranks and points etc and mainly composed of "mature" players. Quite fun until one PBEM battle I played (I had only played a few up until then) I got suspicious of my opponents overly favourable die rolls. I ended up reviewing all his PBEM files (out of curiousity originally) and recorded every die roll he had made in the game (there was a sample of approximately 180 rolls if I recall so it was statsistcally very significant), tallied the results up on a spreadsheet, and checked them against the expected statistical mean. There was a significant favourable skew in his rolls, and something like a 0.3% chance that it could be explained by chance alone. That was enough for me to just give up on that game playing PBEM in that league.
Bottom line, no game will be truly enjoyable and satisfying to play against an opponent IF there even exists a possibility that they could cheat, so my message to ANY game designer thinking of designing games for MP....design out ANY possibilty of cheating from the start (like Battlefront did with CM) and let the players enjoy the game WITHOUT having to worry ever about whether their opponent (whoever they are) is cheating.
Bullman
Pocus wrote:This is a known fact, the host can cheat and you won't find a system that can prevent that. For example I could install the game on my laptop and regular PC, and replay/reload my turn on my laptop before doing the real turn on my primary PC...
Pocus wrote:We have an external developer who is doing the play by web server PDF is talking about. Hopefully with that in place you won't have to worry about cheating.
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