PLEASE NOTE: auto update and the link below has been updated with version 1.011, which is the same as 1.01, but we have corrected the errors made in 1.01's installer. Thanks for your patience and enjoy the patch!
Dear players,
The first patch to Wars of Napoleon is out! Just launch the game through the launcher and click 'check on update'. As a temporary measure, I'll also provide a link to the standalone file but it will be hosted by Ageod and Matrix in a few hours on their respective websites:
ftp://ftp.matrixgames.com/pub/WarsOfNapoleon/WarsOfNapoleon-Update-v1011.zip
and now the changelogs:
Wars of Napoleon updates (1.01)
Patch 1.01 December 9[SUP]th[/SUP], 2015 (9 Frimaire of An 12 of the Revolution)
How to update your game:
This patch is a comprehensive patch. This patch is save-compatible with release version although some new events might not trigger.
Campaigns, historical events
Added New Scenario "Sea Lion": French landing in England succeeds
Added a document listing all National Modifiers
Replacements cost less overall and draft horses are not factored anymore.
Fixed errors and text in Pressburg Peace Event + checking the situation for the August campaign (BAV having lost territory at start that it was not recovering after peace)
Fixed HRE dissolution event
Fixed errors in setup of What If French naval Domination
Modified the win Level Ratio for FRA/GBR in campaigns (to 250 instead of 300)
Fixed missing leaders appearances (e.g. McDonald)
Fixed missing straits links in Denmark
Develop territory needs 5 turns (was 9)
Fixed some loyalties tests issues
Added major Turkish reforms events (Empire Reform, Nizam-i-Cedid troops)
Added more Continental Events
Fixed missing river links in Russia (Donets and Don regions)
Fixed missing leaders appearances (e.g. Eugene de Beauharnais)
Fixed some diplomatic relationships for 1805 start and Saxony changing side in 1806
Units
Changed Cuirassier shock (first shock at 200% + better impact values)
Cossacks had some recruitments issues.
AI
AI will be much less prone to wander in neutral territories.
AI redeploy leader is a more efficient way
Fixed AI not sending Wellington back to England
GBR AI fleets are more prone to resupply even when doing pickets around French harbors.
Added Russian AI and annexation events (Steve)
More British AI events for Peninsula War added (including some non-AI events and options)
Diplomacy
Contentious matters better explained in tooltip (over the ruler portrait) - can be improved further
France, if at war for too long with Austria, Prussia or Russia without concluding a peace (with warscore) will loses VP (anti exploit)
Clicking on the ruler portrait in diplomacy window jumps to his capital region
Satellites and vassal will be much more generous in expeditionary forces and fleets.
You can't ask for a capital region unless this is the only region remaining.
Engine
Can now take over enemy cities even if a neutral country, but friendly with city owner is present in region.
Generic portrait for generals will be hidden when combining a combat unit with the general. Custom/historical portraits will be displayed.
AI stacks can be nudged graphically a bit in non contested regions, if they are allied.
Fixed: Build fort order did not show properly a fort.
Battleplans
4 extra battle plans exclusive to Napoleon and Wellington. Napoleon gets 'Bounding Artillery' and 'Assault Column' (superior versions of respectively 'Grand Battery' and 'Infantry Charge') whereas Wellington gains 'Defensive Cover' and 'Feint Retreat', superior versions of respectively 'Wide Spacing' and 'Deceive Enemy'. Courtesy of Ace, thanks to him.