Ebbingford wrote:My British and Belgian units won't stay inside a French town. You can put them in it by dropping the stack on to the town, pressing "H" doesn't work at all. The unit will stay in the town until you select another unit or move round the map a bit, it then returns to being outside the structure.
Am I right in thinking that the artillery factories give 5 artillery per turn? Most of the time this is what it looks like. There are some turns though when I swear I have been getting only 2, or none at all.....
teep wrote:I asked this in the Paradox thread and got a response which is not that useful (As colonial elements have 1 weight as opposed to reserves 10). So I thought to ask here: How is one supposed to transport troops now that dedicated transports no longer exist? Merchant Marine has high capacity but only for merchant points or whatever it is that they do. Light cruisers would be fine but I only have 70 points of them as GB in my entire navy and a corps has 83 weight. As I said elsewhere, I would be fine if I could build new transports or have a decision turn commercial vessels into troop transports but insofar as I can see there is no way to do so.
Ebbingford wrote:Playing as GB.
As reported in an earlier post there seems to be a problem with artillery. Every so often in my test game I see the artillery pool only go up by 2 instead of the 10 it should go up by. Doesn't seem to be any reason for this either. It will work OK for several turns, you get your full compliment, then you get a couple of turns of getting only 2....
From April or May 1915 I am now allowed to build tanks. I am only on 5 for tank reearch though. Is this WAD? I have been able to build tank factories for a while though.
teep wrote:I asked this in the Paradox thread and got a response which is not that useful (As colonial elements have 1 weight as opposed to reserves 10). So I thought to ask here: How is one supposed to transport troops now that dedicated transports no longer exist? Merchant Marine has high capacity but only for merchant points or whatever it is that they do. Light cruisers would be fine but I only have 70 points of them as GB in my entire navy and a corps has 83 weight. As I said elsewhere, I would be fine if I could build new transports or have a decision turn commercial vessels into troop transports but insofar as I can see there is no way to do so.
Altaris wrote:Use the Naval Transport option (right beside Rail Transport). Each faction has a limit on how many naval transport points they can use.
Shri wrote:Ben has already pointed it out. But i will provide some more details.
You can find your SEA pool right next to the rail pool and Sea transport icon next to the Rail icon.
It will take some time for those units to transport but they will arrive.
Also if any naval battle happens in the sea zones during transportation, the corps will lose strength or even get wiped out.
Altaris wrote:Are automated replacements on by any chance? AI might be buying up some replacements for you. For next version, I'm adding some messages to help clarify when and where resources are being gained/used. I'm also going to make structures produce only once a month, but quadruple their output. This way, the alternating turn lengths won't result in some months have smaller output than others.
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