Fri May 22, 2015 4:56 am
Mr. Cardinal Ape,
1. Evade combat yes it's for skipping fights but I mean when you say use fast cavalry and go through 8 provinces and pass through several locations you don't want to do combat, but do want to do combat at the end of the line. Assault stance will make you do 8 combats if there are 8 objectives along the way.
2. Yes, I am referring to that. I don't think an opponent always intends for it to happen. i.e. By accident you have a Cavalry out, your opponent pursues and you bring back to a location that causes a total unlock. By the way your idea in Norfolk, wonderful :P hehehe, a key for you. Set all your fixed artillery units to the most extreme defense so your opponent has less a chance to retrieve them in a capture?(if you didn't know already)
3. I have a game going now vs an opponent I started my first game with. I have 8 20LBSers about to be built by 1862. I am limited and with Kentucky I could build more. If he is soft on Kentucky I will. Though with the amount of war supply and time needed to make these I feel like a pregnant woman delivering triplets :P Plus he is aggressive, I think against a passive opponent you will build plenty of big artillery. Unlikely against a more aggressive opponent. Now argue the history but there not likely to be a historical '62 here. You cannot go anywhere without the bigger guns you're tied down. You can defend all you like and there will be no ventures in the more entrenched and tight spots. So I am just pointing out to add to game fluidity and motion, those big guns would make for more fun and historical battles. IMHO
4a. I don't if I was using an older patch when I put transports and brigs in the shipping lanes but it seemed I got cash maybe or supply. I recall Athena blocking my coastal assault on her capitol when I flanked through Baltimore but I stayed in supply this way I think now ... It would not seem possible to supply an army in this way for the CSA(heard this mentioned in another thread) : ) maybe it's been changed though an I am wrong.
4b. I checked the cost of a brig again, I see your point here. Absolutely a fighting unit ... say 5 Cavalry/some Cav.Arty/Mounted Mix with a deep raider attacking Gold producing cities would pay more than a brig fleet. Unless you really play a long game. I have 4 PBEM games that could push payback for that cost.(maybe not more cost effective than your suggestion)
5. Jumping past...
6. Interesting point you bring up. I have situations where an opponent puts an army two territories deep into my territory without adequate consideration. No, they shouldn't be able to just escape. It's gamy... I have also had instances where I escape from a territory with an entire army due to piecemealing it(I suppose higher evasion and faster moving?) You see the gamy thing here is that why I am doing that? It could reflect reality in that a destroyed Corp or Army escapes in pieces. Though it seems I don't understand the evasion and detection rules well enough to explain better. Things were more ugly with the pinning rules and 0% MC. I am glad that is fixed but I will split up an Army to escape a bad situation and do much better than I will with a whole Army... Everyone does if their back is a little to the wall but not closed in. Why though, in the end do I ask you when an Army is soundly defeated in field does it stay and hang about? Lee after Gettysburg day 3 did not stay in the territory ... he left and went home... Now it didn't take 5 minutes but in CW2 you will lose and wake up with your Army still in a territory you were soundly defeated. There is no said rule on occupation after the fact. I suppose it's random and reflective of that. Though confusing!
Lastly ; ) Your idea about using an RGD to make cavalry screening or any of those cards more useful is a good idea. They aren't of much use now.(at least in my own experience) Cavalry is very very hard to ever intercept, ever to detect even... real high evasion ... virtually never see an instance where they're caught and destroyed entirely ever. Most my Cav gets sick and dies out of supply giving beautiful intel.
Thanks for typing out I am learning as I am going . . . I want a game some day Ape :P
For every Southern boy fourteen years old, not once but whenever he wants it, there is the instant when it's still not yet two o'clock on that July afternoon in 1863 ~~~