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Highlandcharge
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Mon Apr 27, 2015 9:27 pm

I believe the game has updated ok, there is a file in the EAW directory called EAW updates that has today's beta version info :)

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Pocus
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Tue Apr 28, 2015 9:14 am

oops, an oversight yes. I'll see how your request HLC, it makes sense.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Lemelem
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Tue May 05, 2015 1:50 pm

Link broken

igor7111
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Wed May 06, 2015 5:20 am

Right. Can't download from the link.

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Pocus
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Wed May 06, 2015 3:16 pm

Link renewed! Next beta patch on Monday! Free cookies for everyone! Buy at Ageod! Protect a bamboo, eat a Panda!
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

igor7111
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Wed May 06, 2015 4:36 pm

Thanks for the update Pocus.

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ashandresash
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Tue May 12, 2015 11:32 am

Pocus wrote:Link renewed! Next beta patch on Monday! Free cookies for everyone! Buy at Ageod! Protect a bamboo, eat a Panda!


Hi, Pocus. Is still a new patch in this week schedule?

On the other hand, in CW2 forum has been made a fine suggestion related to MC, which is increasing MC not only because of elements destroyed but for the routed ones also. I think it would work in TEAW also.

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Pocus
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Tue May 12, 2015 4:50 pm

Yes, that's why EAW will also get a treatment, this week too, normally!
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Pocus
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Wed May 13, 2015 3:47 pm

Patch updated, see first link! :)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Hubu
Conscript
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Sat May 16, 2015 2:45 am

As it's the custom, the download link doesn't work for me :/
Is it also possible to have a changelog? Thanks.


Hubu
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Sun May 17, 2015 2:01 pm



Yeah, so basicaly you gave me the link of the first page. Thanks a bunch :mdr:

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GlobalExplorer
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Sun May 17, 2015 6:52 pm

Astonishing isn't it? ;)

rosseau
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Tue May 19, 2015 1:27 am

Sorry, probably the wrong thread, but didn't want this to get "lost."

What is the new Models_ folder do? Just a backup? Curious regarding modding. Thanks.

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Liberty Bell
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Wed May 20, 2015 11:53 am

I have the same question as rosseau about modding and the Models_ folder,
can anyone explain?

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Pocus
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Wed May 20, 2015 1:30 pm

this one will be removed, it held the previous models. Please ignore!
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Templer
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Mon Oct 12, 2015 12:53 pm

What's the latest patch now?
This one or the patch on Matrix Games: Patch 1.03 is available! :mad:
Greetings
Templer

chemkid
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Wed Mar 16, 2016 7:09 pm

.
Last edited by chemkid on Thu Apr 26, 2018 8:25 am, edited 1 time in total.

Altaris
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Wed Mar 16, 2016 7:45 pm

We are working internally on a new patch to address some issues brought up in the last few weeks (the trapped in Archangelsk one is among those fixes).

chemkid
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Wed Mar 16, 2016 8:19 pm

.
Last edited by chemkid on Thu Apr 26, 2018 8:26 am, edited 1 time in total.

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PJL
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Thu Mar 17, 2016 10:09 pm

Is there an ETA for this patch?
Nico - Icon

'From without a thousand cycles
A thousand cycles to come
A thousand times to win
A thousand ways to run the world'
- Nico, 'Frozen Warnings'

seathom
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Fri Mar 18, 2016 2:53 am

That's good to know and I'll offer my many thanks right now. I'm in Vyborg right now and will make my way to Petrograd. Once it is taken, I am hoping that if my forces are magically transported, they go to Vyborg.

Any chance some of your mod will find its way into the game?

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Shri
Posts: 938
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Location: INDIA

Fri Mar 18, 2016 11:54 am

@Altaris

The NM re-balancing decisions can be removed from 1914 (if agreeable) and can be made applicable from 1915 onward, as it often happens that you gain a NM lead and then get a double whammy of "Lost battle + Balancing" which results in massive (as much as 6-7 NM) loss and then you actually end up with less NM than your opponents.
Esp. hits the CP hard in early game and CP needs an early lead to have a chance to survive.

Let me also ride my luck and propose this again-
You have already implemented in your MOD, locking the non-home British Units- Anzac, Canadian, Indians till November or even later, so that a-historically strong British Troops are not present on the Continent in 1914.
This can also be helped by severely reducing the "Transport Ships" and making new "Transport Ships very costly".
Rascals, would you live forever? - Frederick the Great.

HidekiTojo
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Re: EAW 1.03 Public beta 3 (May 13th update)

Mon Oct 31, 2016 2:53 am

Does anyone have a link to this patch?

I can't download it

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Nikel
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Re: EAW 1.03 Public beta 3 (May 13th update)

Mon Oct 31, 2016 4:41 pm

If you mean the final version of 1.03 you may download it here


http://ftp.ageod.com/pub/EAW/ToEndAllWa ... p-v103.exe

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Wiggum
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Re: EAW 1.03 Public beta 3 (May 13th update)

Mon Oct 31, 2016 6:16 pm

Nikel wrote:If you mean the final version of 1.03 you may download it here


http://ftp.ageod.com/pub/EAW/ToEndAllWa ... p-v103.exe


This is also the version available os Steam isn't it ?

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Nikel
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Re: EAW 1.03 Public beta 3 (May 13th update)

Mon Oct 31, 2016 6:29 pm

I suppose HidekiTojo has not the Steam version of the game, he will tell.

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