Pocus wrote:Hi,
First, thanks to Captain for the guinea pigs testing
A new link now:
http://we.tl/bBET7FDKWR
On to your points. Case 1 is ok. Case 2 is ok too. You can only gain land control if you are in offensive and are gaining ground versus the enemy (killing more than you lose, crude but good enough imho), having no enemy, having an enemy but in passive. If in defensive, you can't gain terrain versus the other side, as everybody stares at each other.
Case 3 and beyond are all deriving from a tiny error I left in the code. In previous build, you would revert to OP if you had a control equals or less than 5%. The error is in the equal. You should revert only to OP if under 5%. I believe that with this fix, all things should be good, crossing fingers!
Captain_Orso wrote:Regardless of the word "public" being in the description, it is not a declaration that everything will be setup for ease of access as with the official patches. One must understand the context of the situation. The word 'public' means that the general public is welcome to test the patch and not that it is for everybody to download and use. As with all beta programs, the user is responsible for understanding the ramifications of implementing the beta patch.
If the complexity of implementing beta patches and quick fixes is beyond your understanding, you are always welcome to request some assistance in implementing such betas. Myself and others are always happy to help you get things running. However, please do not expect Pocus to create an installation package for quick fixes or for beta installations to be clean of extraneous files or coding. They are, as the name suggests, for testing purposes and gathering results and experiences.
Sorry for your issues with implementing the QF's and betas in general.
AndrewKurtz wrote:Report this just as an FYI, and I do not think it will matter if the new EXE is always used, but reporting it to Pocus in case this was a situation he wanted to address in the code.
I used the new EXE by mistake in a PBEM game where we had the issue. I had copied it when I ran my previous tests and forgot to replace it with the previous one. So McDowell was in Manassas with 0% MC to start the turn. He did change to OP, meaning there is no check to fix that situation at the start of running a turn before changing a force to OP. Not sure if this is intentional, and as I said, if this EXE had been used all along it would not have ever mattered, but I wanted to report it in case it was a use case Pocus wanted to address.
On a positive note...at the end of the turn after watching McDowell, with original orders of defend/retreat if engaged and evade combat, blindly attack three times...he now has 5% MC
Cardinal Ape wrote:I don't think Orso meant to offend you; he said he was happy to help you get things running.
WinRar is a good free unzipping/archiving program. You should be able to find it online for download with a quick search.
Pocus wrote:Here is a new executable that you can use to replace the old one (keep the old one in case of). I have added more code tidbits to survey & assign minimal control, plus now when you kill an element, you get +1% MC. This needs testing though, so no new public beta comprehensive patch.
http://we.tl/pvN3s7w6c3
willgamer wrote:Somehow, this has all become very convoluted! (©Captain Obvious)
Wouldn't the basics be something like-
1. (keeping old rule) If attempting to move into a region where you have less than 5% control, you must attack.
2. If you win, you gain at least 50% control based on winning itself.
3. If you win, you can remain in a region without ever attacking again and will always keep at least 5% control.
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