Pandur wrote:i observed this too, i think its working as intended, no loophole there rly. what happens is this, the CP stack moved into your region in defensive posture, your stack is in defensive too. that means by the manual you possibly allow the other stack to pass by or enter the region without all out attacking.
Pandur wrote:2 stacks hostile to each other can sit on 1 region both in defensive posture and no battle will happen, i guess there is a low chance not sure but normaly nothing happens. a 3rd force could initiate the battle if both stay in def posture.
the CP stack in your case could pass through or has a chance to do it i guess, however supply will limit the stack in your rear.
Pandur wrote:by the way you the same erik from BFC forums?
But when you enter a region that is 100% MC for the enemy, you must change from defensive posture to offensive posture, with a malus when you are not already in offensive posture, thus an initial battle with the moving force attacking must take place.
yes, it is a big loophole. Esp. if you play with "Delayed commitment" (which is a-historical in WW1) it is sometimes too stupid and such results do occur.
Shri wrote:@Erik-
yes, it is a big loophole. Esp. if you play with "Delayed commitment" (which is a-historical in WW1) it is sometimes too stupid and such results do occur.
Altaris wrote:I've observed this occurring when there's one of the "General XYZ issued conflicting orders, and is reverting to a defensive stance" messages. I think it has something to do with failed activation rolls, but I'm not 100% sure. I've seen this happen in CW2 as well. No other AGEOD games that I've noticed, so it may be something in CW2 and later engine updates.
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