Fri Mar 13, 2015 10:03 pm
Here are a few things I have noticed that could be improved:
-Sea units moving from Memphis to Bowling Green move overland through Montgomery/Clarksville TN. Ships appear to take the valid path through rivers to Bowling Green -seems to just be a graphical error with the displayed movement path.
-Is there a hotkey for evading combat? If not, can we get one please?
-If you play with the activation rule being able to lock inactive leaders in place it seems to remove the affected leader from the command chain for the purposes of promotion and army assignments. For example, if playing as the Union and Butler and Banks are locked from inactivation you can assign a leader with lesser seniority to an army command without the VP and NM hits you would normally receive for bypassing the locked leaders.
The rest are text errors in the CSA industrial options:
-Build Arsenals in Georgia (the 2nd one that appears in Sept. 61') Title is wrong - it makes armories instead of arsenals.
-Build Armories in Virginia and South Carolina - Description says it builds 3 armories and 2 arsenals - actually builds 3 arsenals and 2 armories.
-Build Armories and Arsenals in North Carolina - all buildings are in SC - title should be Build Armories and Arsenals in South Carolina.
-evt_nam_CSA_Georgia_ArmoryArsenal_GA12 shows in message box - should be Greenwood & Gray Armory construction started.
Oh, and if you could fix the mis-swapped names Minneapolis and St. Paul in the state of Minnesota that would be great. I know it has no real affect on gameplay but as person that lives in the area it makes me shake my head in disgust every time my map scrolls through the area.