Projekt Pasha wrote:Ummm I don't know what game your playing but that is statistically impossible in TEAW. Are you playing with extended pool or something? Also it sounds like you're playing against the AI, I am mainly concerned with PBEM play. Also I'm fairly sure the AI gets bonuses to resources on most levels to help it out, so that is certainly part of it.
elxaime wrote:I assume the historical numbers on army sizes reflect the raw numbers in uniform. This would include a lot of rear echelon troops, supply troops, troops in training or garrison duty, etc.. The game shows mainly the combat-ready units. So the armies may seem smaller, but it is basically a design decision not to include the rear echelon forces. At least that is my guess.
By the way, I think if you increased conscripts, and hence the sizes of the armies, you'd also want to increase the size of the leader pools.
1alexey wrote:Adding in all the artillery and other units, the army doesn`t seem terribly ahistorical as well.
James D Burns wrote:It's very a-historical in size.
Jim
James D Burns wrote:The PDF gives a very detailed history of all 251 German divisions that participated in the war. You only fielded 103 German divisions. Even if you add all other CP divisions to your in-game total, you are still short almost 50 divisions just for the German army. Now if you factor in all the millions of dead men on top of the manpower needed to build another 150 German divisions (I'm sure the other CP divisions are just as under-represented) the game isn't even close to accurate on the manpower numbers. It may be a balanced game currently but the history is off by a long ways when it comes to manpower levels and OOB’s.
Jim
1alexey wrote:That doesn`t mean Germans had 251 fully-reinforced standing divisions at the same time, as far as I`m concerned. Millions of dead mean should be accounted in manpower of those divisions. I lost 5 millions, which in game terms, close to 100 divisions, So the gap is not as huge.
Over the course of the game, CPs, receive 23+millions of manpower, which is enough to build 479 in game divisions, not even concerning the starting OOB. Which is more than enough for 251 divisions of Germany.
James D Burns wrote:Read the intro text, the 251 divisions were standing divisions. Unlike WW2 units were not surrounded and destroyed by mobile forces. Depleted units were rotated out of the lines for rebuilding as the individual histories clearly show. Read the PDF.
Here's some casualty figures, 5 million killed and wounded is nowhere close to the total losses suffered by the CP even if you assume half (way too high I think but lets be generous) the losses return later to units:
Jim
Projekt Pasha wrote:We've done a mix, although no airplanes as of yet because we usually wait for real fighters (the one's post synchronization gear) before doing that. As I understand it the WE and the EE are in a similar boat. But yes we are very nearly out of conscripts in late November and will be completely out by the end of the year. And that's on replacements, we haven't bought new infantry divisions for some time (well we bought 4 for the OE when they came in, but other than that it has been quite awhile). The point is with a roughly historical number of casualties (2.35 Million dead on all sides) and rather minimalistic recruitment you should not be running dry of men before 1914 is over or even in the spring of 1915 like in the original release. Particularly when most armies are running at something like 1/2 to 1/3rd of their historical size.
elxaime wrote:
Also, in AGEOD games, players are terrified of fighting with half-strength troops due to the NM/VP hit you take from destroyed elements. So players top off their infantry formations to avoid this. Hence fewer but stronger divisions.
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