Kensai wrote:The Army commanders on the other hand should have their attached corps in range in order to give them their advantage.
elxaime wrote:Since there is no attachment feature for corps, I have always assumed a corps didn't benefit from an army leader unless they were in the same region. And I have no idea who benefits who when you have multiple armies in the same region or equidistant from a corps. It seems to me that only CiC are radiating benefits. For example, I can see nearby German army leaders stats rise when CiC Hindenburg is within range. However I don't see German corps leaders stats change, nor do I see Hindenburg affecting German armies outside his range, even if they are in the same theater. There is a conflict between what the tool-tip says (CiC affect all within the theatre they are in) and what your eyes tell you. And I still have no idea if the senior three-star army leader in a theatre is considered "CiC" for that theatre and can offer those benefits theatre-wide.
ringhloth wrote:The Commander in Chief is in actuality the highest seniority person in the theater, and gives bonuses based on traits to everyone in the theater. You call it a theater commander. What you call a CiC is called an Army Group leader or GHQ, and lead groups of armies.
ajarnlance wrote:Yes, command and control seems murky to me in EAW. It seems to me that the designers have taken something that was well implemented in ACW and made it more difficult to understand in EAW! In ACW attached corps flash red when you select their army commander, making it easy to see who is linked to who. As you have noted, the unclear command and control system in EAW also makes MTSG more difficult to grasp in this game.... doesn't seem like it would take much effort to fix in a patch... just take a look at how well the system in ACW works.
DrPostman wrote:Even though it will say you take a NM hit for promoting a German to GHQ over an Austrian or
Turk, the NM hit doesn't actually happen. If you ever see that actually happen post a save of
your game for the devs to see it.
Jim-NC wrote:The French, British, Austrian, Ottoman Empire, Italian and Russians only get 1 GHQ. The Germans get 2. As there are more theaters than GHQs, the highest seniority 3 star general becomes the CIC if there is no GHQ (this can be a minor country general). Depending on your playing style/location, there could be a British theater CIC in Egypt (if the British GHQ is in France) for example.
This game uses the same basic system as CWII, except that instead of corps attached to an army, it's armies attached to a GHQ. You get the same red flashing light when on the unit that is in the chain of command. The difference is they let every available unit MTSG in this game, whereas in CWII, only corps in the same army could do that.
Jim-NC wrote:the highest seniority 3 star general becomes the CIC if there is no GHQ (this can be a minor country general).
elxaime wrote:...it would be great if you could add a ledger showing current chains of command for your alliance. At the top is the current GHQ. Then the ledger shows you who is currently the senior three star in each theater (besides where the GHQ is). The ledger would also show what special abilities are being applied in that theater currently. This would be a great play aid.
marek1978 wrote:Proper chain of command with good graphic would be very much apriciteted.
I got bit lost, do commanders of the corps benefit from army, or CiC or theater comander?
Do all the MTSG no mather if they are attached or not?
TXcavalier wrote:Corp commanders can MTSG in support of any valid adjacent force. They don't need to be stacked with them. Its a change from other AGEOD games like CW2.
ajarnlance wrote:Thanks for the info but where is this written down?? The manual clearly states that only Armies and GHQ have this mtsg ability (see quote above). This is what drives new players crazy... why bother reading the manual if it is so incomplete/ incorrect....??
H Gilmer3 wrote:I have to agree with independent corps not being attached. It certainly doesn't say like in other Ageod/Athena games "When you create this corps it will be attached to XXXXXX Army."
elxaime wrote: GHQ provide their leadership statistic benefits to army commanders within their range, but the theater CiC do not. Both the GHQ and the theater CiC will provide their special black/white icon modifiers to all units in theater, not just those within range.
ajarnlance wrote:I agree with most of what you are saying but are you sure about the quote above?? I have made Hindenburg CinC in the East and all the stats of my Army Commanders have increased as a result. Also it doesn't make sense that BOTH the CinC AND the GHQs provide their special black/white icon modifiers to all units in theater. Some of the abilities are the same.. would they be cumulative ie add up?
This whole area needs clarifying. Wish we could get some official comment... the manual isn't comprehensive enough.
elxaime wrote:As I understand it, only corps actually in the same stack with an army commander are "attached" in the sense of EAW. Everyone else, including corps in the same region but outside the army stack(s) is considered independent. These independent corps will MTSG like everyone else. GHQ provide their leadership statistic benefits to army commanders within their range, but the theater CiC do not. Both the GHQ and the theater CiC will provide their special black/white icon modifiers to all units in theater, not just those within range. I assume that in theaters where there is a GHQ, their modifiers trump, even over other three-stars with higher seniority. I assume the senior three star CiC abilities apply to all allied nationalities.
The upside to having armies in each of the regions on your front line is that armies MTSG at a higher probability than corps and you can fit more combat power into an army shell. You can also put some two-stars with special "applies to all elements of the stack" abilities into your army stacks. The downside is that your army commander's stats may be poorer than some of the corps commanders. But the downside to taking advantage of good corps commanders and putting them in their own stack in that same region is that they may/may not fully participate in a battle alongside the friendly army. Definitely a game that rewards micro-management of commanders and their abilities. And definitely, I think promoting worthy two-stars to army command is a sub-game all of its own - although you are really in the dark with these guys since some of their stats and abilities change and you have no idea if your two-star Prince Charming will turn into a three-star Frog until you do the promotion.
All the above is my surmise.
Again though, all of this could benefit from a Wiki, or at least a sticky, written in the most direct and comprehensive way and accessible to newcomers.
Erik Springelkamp wrote:I don't understand what the effect is here. The total number of steps is still the same, isn't it?
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