richfed wrote:I just wanted to know if anyone else experiences this wicked Athena!
Actually, I am experiencing the opposite with this new beta patch - the weakest Athena ever.
I'm playing on "Lieutenant" AI, give AI more time, plenty of detection and activation bonuses. Same settings I've been playing on for years.
But in my current game as the CSA, it's 1 September 1861 and already I have 7000 Union prisoners.
1. In Early May 1861, Athena sent one weak brigade (the Washington brigade) to attack J. Johnston's (still locked army) at Strasburg, VA. Result: the Washington brigade was annihilated. 123 CSA losses and 1201 Union losses, including 1000 Union prisoners.
2. In Late June 1861, Athena sent 700 Kansas Mounted Volunteers to attack three CSA cavalry regiments under Shelby at Springfield, MO. Result: the Kansas Mounted Volunteers were annihilated. 123 CSA losses and 830 Union losses, including 700 Union prisoners.
3. In Late August 1861, Athena sent 3900 Federals under General Hamilton to attack 9700 Confederates under General Longstreet at Fredericksburg. Longstreet was entrenched with no CP penalties. Result: the entire Union force was annihilated. 1045 CSA losses and 3936 Union losses, including 3400 Union prisoners.
I've never seen Athena make such blunders before, one after the other. It could be explained by poor detection, I suppose, but as I said above, I've given the AI a medium detection bonus. I guess it could also be explained by me playing better. But it's weird that Athena is throwing small forces at me piecemeal and getting them chewed up, and weirder that these forces are getting captured.
OK, it's great to finally be crushing Athena out of the box for a change
, but still I find the feel of the game all wrong.
So I guess I would like to know:
1) Could the new retreat rules explain the fact that 3 of Athena's forces have already surrendered en masse? In each case above, the Union Athena had +70% MC in the area from which she attacked, and I don't see why her forces couldn't just have retreated back the way they came.
2) Was Athena somehow changed for this patch, in addition to the changes made to the retreat rules?
Regarding retreats, I'm starting to see why the beta testers of long ago argued for allowing retreat into regions with 100% enemy Military Control. These battles of total annihilation in one turn are not right for the Civil War. There were some instances of field battles in which thousands of prisoners were taken (mostly Confederates surrendering late in the war). But even then that it was rare that the entire force was annihilated. And the big CSA surrenders (until Appomatox) were after sieges. And encirclements were extremely rare (as was said).
So my early take on this beta: worse, not better.