Pocus wrote:we are interested by your tweaks and views on the various artilleries, can you post your suggested changes of stats for them (like why you reduce or augment range and such?)
The 12lb Napoleons represent the Model 1857 Napoleon field gun as well as the 12lb Howitzer. These are smoothbore cannon with the 1857 having an effective range of about 1600 yards and the howitzer (short barreled) having a range of about 1100 yards. They have bore diameter of about 4.62 inches and propel a shell weigning about 12 pounds. These guns are not terribly effective at long range fire due to the bronze construction and lack of rifling. At close range (250 yards and under), they are devastating with case and cannister shot.
The 10 lb Parrott model represents the 10 lb Parrot rifled gun (2000 yard max effective range) as well as the 3 inch Rifled Gun (1850 yard max effective range) commonly referred to as a 3-inch Ordnance Rifle. The 10lb Parrott has a bore diameter of 2.9 inches and the Ordnance Rifle 3 inches. Early on, construction on Parrots increased the bore diameter to 3 inches to promote uniformity in ordnance. The significant feature of these class of guns is the smaller bore (as compared with the Napoleons) and the rifled grooves. This allows a smaller projective to be used at great effect at longer ranges due to the accuracy promoted by the rifling and the superior materials (cast iron and wrought iron respectively) used in construction of the Parrots and 3-inchers. While having more effect at greater range than the Napoleons, they pack a smaller punch at close range due to the smaller projectile size holding less shrapnel in the case and cannister shot.
Based on these differences and the way artillery was used in the war, the rifled guns were more effective in offensive situations due their increased range and the Napoleons better suited to the defense based on their larger caliber shells.
The 20lb Parrott has a 3.67 inch rifled bore diameter allowing it to fire larger projectiles at the same distance with the same effectiveness as the 10lb Parrott and 3-inch rifle. Its superior on both the offense and defense to the rifled pieces as well as the 12lb Napoleons.
The Confederate Columbiad represents a number of guns ranging from 8 to 20 inches in bore diameter. They were primarily used as River and Coastal Defense pieces due to their enormous weight and the difficulty of moving the gun, the massive quantities of powder required to fire the gun, and the massive projectiles the gun fired. Additionally, they were preferred as Mississippi River Defense units due to the immense weight of the Comumbiad shells being fired from bluffs down onto the top of Union ironclad vessels operating on the rivers. They were infinitely more effective in this role than the smaller 10 and 12 pound pieces. I've reduced the movement of these beasts as well due to their large size.
I have chosed to treat the Columbiad as a mishmash of larger caliber pieces used by the Confederate forces that are similar, but ultimately inferior to the Federal Rodman guns. The primary reason I decreased their effective range is that the Confederacy, right from the outset of hostilities, lacked sufficient supplies of gunpowder. The large caliber pieces are noted for the range they can fire heavy projectiles at. The Confederacy simply lacked the powder to use large caliber guns at their effective ranges. So, I decreased the range from 7 to 5 to reflect an inherent lack of sufficient powder stores as an offset for these very powerful guns.
Horse Artillery needed to be as light as possible to keep up with the accompanying cavalry brigades it was attached to. Both the Union and Confederacy primarily equipped their horse batteries with 10lb Parrots and 3-inch Ordnance Guns because their iron construction made them 1/2 the weight of an equivalent bronze gun. The Confederacy, early in the war, used 6lb howitzers, but once a large enough supply of Federal guns was captured, almost exclusively equipped their mounted artillery with pieces in the 10lb Parrott class of weapons. So, what I did in the game files was to alter the stats of horse artillery models of each side with their accompanying 10lb Parrott stats. Due to the mounted nature of the guns, they retained their initiative bonus.
There is also a difference between Federal and Confederate pieces of the same type. Federal pieces recieved a +1 bonus to offensive, defensive, and troop quality. This is a reflection of superior federal training for artillerymen, superior materials, superior guns, superior ordnance, and superior powder. I made no changes to coastal or fort artillery.
Additionally, I altered the primary unit upgrades. 12lb Napoleons did not upgrade during the war to 20lb Parrots as they do in the game. The only real upgrading that took place was the 6 lb guns were phased out and replaced by 12 lb Napoleons. 12 lb Napoleons did not get upgraded to 20 lb Parrots. New batteries were commissioned and those units would join existing armies. As a result, I deleted the automatic upgrading and changed the 6 lb smoothbore from upgrading into a 10lb Parrott and made it turn into a 12 lb Napoleon.
Below are the modified files with the old value in parenthesis. I also reduced the cohesion damage inflicted by the smoothbores from 15 to 12 and did the same for the assault cohesion damage for the 10lb Parrotts.
I'm toying around with manipulating the artillery ranges as well. I think artillery is too powerful at long range and engages too far away before forces can close for infantry battle.I think this is one reason we see so many lopsided battle results between forces with vastly different amounts of artillery. This change, however, needs more testing and is not included here.
Code: Select all
UID = 18
NationTag = CSA
Name = Horse Artillery
Alias = mdl_CSA_Art0
ShortName = Horse Artillery
Text = $mdl_txt_CSA_Art0
Kind = $Land
SubType = $Artillery
Family = $famMedArty (light)
ImageID = symbol_horsearty.png
Color = $colCSARegular
Portrait = mdl_CMN_HorseArty1.png
OffFire = 17 (6)
DefFire = 24 (11)
Initiative = 8
Range = 6 (4)
ROF = 2
Protection = 0
TQ = 8
Assault = 5 (4)
Hits = 6
MenPerHit = 25
Cohesion = 85 (80)
DmgDone = 3 (2)
CohDone = 12
AsltDmgDone = 3
AsltCohDone = 15
Move Type = $MedHorse
Move Ratio = 100
CohMove = 100
DetectLand = 2
DetectSea = 3
Blockade = 0
HideValue = 1
Weight = 1
ProgRate = 20
Police = 0
Patrol = 2
Evasion = 10
CapturePerc = 5
IsSupport = 1
SupplyUsage = 2
SupplyStore = 4
AmmoUsage = 4
AmmoStore = 8
ShareSupply = 0
SupHitPen = 25
SupMovePen = 35
SupCbtPen = 75
VPValue = 1
POLValue = 0
MoneyCost = 20 (14)
Conscriptcost = 2
WarSupplyCost = 6 (3)
BuildRate = 33
Code: Select all
UID = 19
NationTag = CSA
Name = 6 lb pounder
Alias = mdl_CSA_Art1
ShortName = 6 lb pounder
Text = $mdl_txt_CSA_Art1
Kind = $Land
SubType = $Artillery
Family = $famLightArty
ImageID = symbol_lightarty.png
Color = $colCSARegular
Portrait = mdl_CMN_ArtyParrot10.png
OffFire = 10
DefFire = 18
Initiative = 7
Range = 5
ROF = 2
Protection = 0
TQ = 7
Assault = 4
Hits = 6
MenPerHit = 25
Cohesion = 75
DmgDone = 2
CohDone = 12
AsltDmgDone = 3
AsltCohDone = 15
Move Type = $Wheeled
Move Ratio = 100
CohMove = 100
DetectLand = 2
DetectSea = 3
Blockade = 0
HideValue = 1
Weight = 2
ProgRate = 20
Police = 0
Patrol = 1
Evasion = 1
PrimUpg = $mdl_CSA_Art2 ($mdl_CSA_Art3)
CapturePerc = 12
IsSupport = 1
SupplyUsage = 2
SupplyStore = 4
AmmoUsage = 4
AmmoStore = 8
ShareSupply = 0
SupHitPen = 25
SupMovePen = 35
SupCbtPen = 75
VPValue = 1
POLValue = 0
MoneyCost = 11
Conscriptcost = 2
WarSupplyCost = 3
BuildRate = 33
Code: Select all
UID = 20
NationTag = CSA
Name = 12 lb pounder
Alias = mdl_CSA_Art2
ShortName = 12 lb pounder
Text = $mdl_txt_CSA_Art2
Kind = $Land
SubType = $Artillery
Family = $famMedArty
ImageID = symbol_arty.png
Color = $colCSARegular
Portrait = mdl_CMN_ArtyParrot10.png
OffFire = 15 (16)
DefFire = 26 (25)
Initiative = 7
Range = 6
ROF = 2
Protection = 0
TQ = 7
Assault = 5
Hits = 6
MenPerHit = 25
Cohesion = 75
DmgDone = 3
CohDone = 12 (15)
AsltDmgDone = 3
AsltCohDone = 15
Move Type = $Wheeled
Move Ratio = 100
CohMove = 100
DetectLand = 2
DetectSea = 3
Blockade = 0
HideValue = 1
Weight = 2
ProgRate = 20
Police = 0
Patrol = 1
Evasion = 1
CapturePerc = 12
IsSupport = 1
SupplyUsage = 2
SupplyStore = 4
AmmoUsage = 4
AmmoStore = 8
ShareSupply = 0
SupHitPen = 25
SupMovePen = 35
SupCbtPen = 75
VPValue = 1
POLValue = 0
MoneyCost = 14
Conscriptcost = 2
WarSupplyCost = 4
BuildRate = 33
Code: Select all
UID = 21
NationTag = CSA
Name = 10 lb Parrott
Alias = mdl_CSA_Art3
ShortName = 10 lb Parrott
Text = $mdl_txt_CSA_Art3
Kind = $Land
SubType = $Artillery
Family = $famMedArty
ImageID = symbol_arty.png
Color = $colCSARegular
Portrait = mdl_CMN_Arty12lb.png
OffFire = 17 (15)
DefFire = 24 (23)
Initiative = 7
Range = 6
ROF = 2
Protection = 0
TQ = 7
Assault = 5
Hits = 6
MenPerHit = 25
Cohesion = 75
DmgDone = 3
CohDone = 15
AsltDmgDone = 3
AsltCohDone = 12 (15)
Move Type = $Wheeled
Move Ratio = 100
CohMove = 100
DetectLand = 2
DetectSea = 3
Blockade = 0
HideValue = 1
Weight = 2
ProgRate = 20
Police = 0
Patrol = 1
Evasion = 1
CapturePerc = 12
IsSupport = 1
SupplyUsage = 2
SupplyStore = 4
AmmoUsage = 4
AmmoStore = 8
ShareSupply = 0
SupHitPen = 25
SupMovePen = 35
SupCbtPen = 75
VPValue = 1
POLValue = 0
MoneyCost = 20
Conscriptcost = 2
WarSupplyCost = 5 (6)
BuildRate = 33
Code: Select all
UID = 22
NationTag = CSA
Name = 20 lb Parrott
Alias = mdl_CSA_Art4
ShortName = 20 lb Parrott
Text = $mdl_txt_CSA_Art4
Kind = $Land
SubType = $Artillery
Family = $famMedArty
ImageID = symbol_arty.png
Color = $colCSARegular
Portrait = mdl_CMN_Arty12lb.png
OffFire = 19
DefFire = 27
Initiative = 7
Range = 7
ROF = 2
Protection = 0
TQ = 7
Assault = 5
Hits = 6
MenPerHit = 25
Cohesion = 75
DmgDone = 3
CohDone = 15
AsltDmgDone = 3
AsltCohDone = 15
Move Type = $Wheeled
Move Ratio = 100
CohMove = 100
DetectLand = 2
DetectSea = 3
Blockade = 0
HideValue = 1
Weight = 2
ProgRate = 20
Police = 0
Patrol = 0
Evasion = 1
CapturePerc = 12
IsSupport = 1
SupplyUsage = 2
SupplyStore = 4
AmmoUsage = 4
AmmoStore = 8
ShareSupply = 0
SupHitPen = 25
SupMovePen = 35
SupCbtPen = 75
VPValue = 1
POLValue = 0
MoneyCost = 26
Conscriptcost = 2
WarSupplyCost = 7 (8)
BuildRate = 25
Code: Select all
UID = 23
NationTag = CSA
Name = Columbiad
Alias = mdl_CSA_Art5
ShortName = Columbiad
Text = $mdl_txt_CSA_Art5
Kind = $Land
SubType = $Artillery
Family = $famMedArty
ImageID = symbol_arty.png
Color = $colCSARegular
Portrait = mdl_CMN_Arty12lb.png
OffFire = 24 (21)
DefFire = 30 (28)
Initiative = 7
Range = 5 (7)
ROF = 2
Protection = 0
TQ = 7
Assault = 5
Hits = 6
MenPerHit = 25
Cohesion = 75
DmgDone = 3
CohDone = 20
AsltDmgDone = 3
AsltCohDone = 15
Move Type = $Wheeled
Move Ratio = 75
CohMove = 100
DetectLand = 2
DetectSea = 3
Blockade = 0
HideValue = 1
Weight = 3
ProgRate = 20
Police = 0
Patrol = 1
Evasion = 1
CapturePerc = 12
IsSupport = 1
SupplyUsage = 2
SupplyStore = 4
AmmoUsage = 4
AmmoStore = 8
ShareSupply = 0
SupHitPen = 25
SupMovePen = 35
SupCbtPen = 75
VPValue = 1
POLValue = 0
MoneyCost = 26
Conscriptcost = 2
WarSupplyCost = 8
BuildRate = 33
Code: Select all
UID = 92
NationTag = USA
Name = Horse Artillery
Alias = mdl_USA_Art0
ShortName = Horse Artillery
Text = $mdl_txt_USA_Art0
Kind = $Land
SubType = $Artillery
Family = $famLightArty
ImageID = symbol_horsearty.png
Color = $colUSARegular
Portrait = mdl_CMN_HorseArty1.png
OffFire = 18 (6)
DefFire = 25 (12)
Initiative = 8
Range = 6 (4)
ROF = 2
Protection = 0
TQ = 8
Assault = 4
Hits = 6
MenPerHit = 25
Cohesion = 80
DmgDone = 3
CohDone = 15 (12)
AsltDmgDone = 3
AsltCohDone = 12 (15)
Move Type = $MedHorse
Move Ratio = 100
CohMove = 100
DetectLand = 2
DetectSea = 2
Blockade = 0
HideValue = 1
Weight = 1
ProgRate = 20
Police = 0
Patrol = 2
Evasion = 10
CapturePerc = 5
IsSupport = 1
SupplyUsage = 2
SupplyStore = 4
AmmoUsage = 4
AmmoStore = 8
ShareSupply = 0
SupHitPen = 25
SupMovePen = 35
SupCbtPen = 75
VPValue = 1
POLValue = 0
MoneyCost = 20 (14)
Conscriptcost = 2
WarSupplyCost = 6 (3)
BuildRate = 33
Code: Select all
UID = 93
NationTag = USA
Name = 6 lb pounder
Alias = mdl_USA_Art1
ShortName = 6 lb pounder
Text = $mdl_txt_USA_Art1
Kind = $Land
SubType = $Artillery
Family = $famLightArty
ImageID = symbol_lightarty.png
Color = $colUSARegular
Portrait = mdl_CMN_ArtyParrot10.png
OffFire = 10
DefFire = 19
Initiative = 7
Range = 5
ROF = 2
Protection = 0
TQ = 8 (7)
Assault = 4
Hits = 6
MenPerHit = 25
Cohesion = 80 (75)
DmgDone = 2
CohDone = 12
AsltDmgDone = 3
AsltCohDone = 15
Move Type = $Wheeled
Move Ratio = 100
CohMove = 100
DetectLand = 2
DetectSea = 3
Blockade = 0
HideValue = 1
Weight = 2
ProgRate = 20
Police = 0
Patrol = 1
Evasion = 1
PrimUpg = $mdl_USA_Art2 ($mdl_USA_Art3)
CapturePerc = 12
IsSupport = 1
SupplyUsage = 2
SupplyStore = 4
AmmoUsage = 4
AmmoStore = 8
ShareSupply = 0
SupHitPen = 25
SupMovePen = 35
SupCbtPen = 75
VPValue = 1
POLValue = 0
MoneyCost = 12
Conscriptcost = 2
WarSupplyCost = 2
BuildRate = 33
Code: Select all
UID = 94
NationTag = USA
Name = 12 lb pounder
Alias = mdl_USA_Art2
ShortName = 12 lb pounder
Text = $mdl_txt_USA_Art2
Kind = $Land
SubType = $Artillery
Family = $famMedArty
ImageID = symbol_arty.png
Color = $colUSARegular
Portrait = mdl_CMN_ArtyParrot10.png
OffFire = 16 (17)
DefFire = 27 (26)
Initiative = 7
Range = 6
ROF = 2
Protection = 0
TQ = 8 (7)
Assault = 5
Hits = 6
MenPerHit = 25
Cohesion = 80 (75)
DmgDone = 3
CohDone = 12 (15)
AsltDmgDone = 3
AsltCohDone = 15
Move Type = $Wheeled
Move Ratio = 100
CohMove = 100
DetectLand = 2
DetectSea = 3
Blockade = 0
HideValue = 1
Weight = 2
ProgRate = 20
Police = 0
Patrol = 1
Evasion = 1
CapturePerc = 12
IsSupport = 1
SupplyUsage = 2
SupplyStore = 4
AmmoUsage = 4
AmmoStore = 8
ShareSupply = 0
SupHitPen = 25
SupMovePen = 35
SupCbtPen = 75
VPValue = 1
POLValue = 0
MoneyCost = 15
Conscriptcost = 2
WarSupplyCost = 4
BuildRate = 33
Code: Select all
UID = 95
NationTag = USA
Name = 10 lb Parrott
Alias = mdl_USA_Art3
ShortName = 10 lb Parrott
Text = $mdl_txt_USA_Art3
Kind = $Land
SubType = $Artillery
Family = $famMedArty
ImageID = symbol_arty.png
Color = $colUSARegular
Portrait = mdl_CMN_Arty12lb.png
OffFire = 18 (16)
DefFire = 25 (24)
Initiative = 7
Range = 6
ROF = 2
Protection = 0
TQ = 8 (7)
Assault = 5
Hits = 6
MenPerHit = 25
Cohesion = 80 (75)
DmgDone = 3
CohDone = 15 (12)
AsltDmgDone = 3
AsltCohDone = 12 (15)
Move Type = $Wheeled
Move Ratio = 100
CohMove = 100
DetectLand = 2
DetectSea = 3
Blockade = 0
HideValue = 1
Weight = 2
ProgRate = 20
Police = 0
Patrol = 1
Evasion = 1
CapturePerc = 12
IsSupport = 1
SupplyUsage = 2
SupplyStore = 4
AmmoUsage = 4
AmmoStore = 8
ShareSupply = 0
SupHitPen = 25
SupMovePen = 35
SupCbtPen = 75
VPValue = 1
POLValue = 0
MoneyCost = 20 (18)
Conscriptcost = 2
WarSupplyCost = 5
BuildRate = 33
Code: Select all
UID = 96
NationTag = USA
Name = 20 lb Parrott
Alias = mdl_USA_Art4
ShortName = 20 lb Parrott
Text = $mdl_txt_USA_Art4
Kind = $Land
SubType = $Artillery
Family = $famMedArty
ImageID = symbol_arty.png
Color = $colUSARegular
Portrait = mdl_CMN_Arty12lb.png
OffFire = 21
DefFire = 29
Initiative = 7
Range = 7
ROF = 2
Protection = 0
TQ = 8 (7)
Assault = 5
Hits = 6
MenPerHit = 25
Cohesion = 80 (75)
DmgDone = 3
CohDone = 15
AsltDmgDone = 3
AsltCohDone = 15
Move Type = $Wheeled
Move Ratio = 100
CohMove = 100
DetectLand = 2
DetectSea = 3
Blockade = 0
HideValue = 1
Weight = 2
ProgRate = 20
Police = 0
Patrol = 0
Evasion = 1
CapturePerc = 12
IsSupport = 1
SupplyUsage = 2
SupplyStore = 4
AmmoUsage = 4
AmmoStore = 8
ShareSupply = 0
SupHitPen = 25
SupMovePen = 35
SupCbtPen = 75
VPValue = 1
POLValue = 0
MoneyCost = 21
Conscriptcost = 2
WarSupplyCost = 6
BuildRate = 33
Code: Select all
UID = 97
NationTag = USA
Name = Rodman Art.
Alias = mdl_USA_Art5
ShortName = Rodman Art.
Text = $mdl_txt_USA_Art5
Kind = $Land
SubType = $Artillery
Family = $famMedArty
ImageID = symbol_arty.png
Color = $colUSARegular
Portrait = mdl_CMN_Arty12lb.png
OffFire = 24 (23)
DefFire = 30
Initiative = 7
Range = 7
ROF = 2
Protection = 0
TQ = 8 (7)
Assault = 5
Hits = 6
MenPerHit = 25
Cohesion = 80 (75)
DmgDone = 3
CohDone = 20
AsltDmgDone = 3
AsltCohDone = 15
Move Type = $Wheeled
Move Ratio = 100
CohMove = 100
DetectLand = 2
DetectSea = 3
Blockade = 0
HideValue = 1
Weight = 2
ProgRate = 20
Police = 0
Patrol = 1
Evasion = 1
CapturePerc = 12
IsSupport = 1
SupplyUsage = 2
SupplyStore = 4
AmmoUsage = 4
AmmoStore = 8
ShareSupply = 0
SupHitPen = 25
SupMovePen = 35
SupCbtPen = 75
VPValue = 1
POLValue = 0
MoneyCost = 24
Conscriptcost = 2
WarSupplyCost = 7
BuildRate = 33