uglyr wrote:Discovered this game not long ago, but absolutely like it. And without joking I consider long turn processing time as a useful feature, because "at the same time" I play and do some useful things like excercises, ironing clothes, cooking, cleaning and many other...
Kensai wrote:I really need to stress that it was my personal hope, given my love for this very game, to have another patch. But please, do not blame the developers if this is not coming (soon at least). I am terribly sorry if I got your hopes up (mine as well), the reality is that PON is now an old game and it is difficult to hamstring the devs to give us a dedicated patch. However, as they say, hopes dies last and I can't wait to start another PBEM game when a patch arrives. This game is of epic proportions and the hours we can still invest in it seriously many.
Crossing fingers!
cwegsche wrote:- silly movements of AI stacks (specially tribal nations as they move their stacks to somewhere where they starve - Africa for example - you observe the problem when you declare a colony and can't even find the troops being somewhere in the black in the middle of Africa)
Kensai wrote:Guys, Pride of Nations is brilliant indeed. v1.04 should probably come out some time after the devs free themselves to work on it, probably after v1.01 of EAW is delivered. There is indeed a lot of good work that can go to PON to add some missing features and extra stability/balancing stuff for the longer campaigns, but the problem remains. This was a very huge and ambitious title, the best of all AGEOD games I have played.
If ever a PON2 was designed I would hope for the same basic functionality but on a much faster engine if possible. If the turn crunching does not follow below 30-45 seconds in the first turns we cannot enjoy the game. As the game progresses the save files accumulate some "garbage data", eventually, after 20-30 game years the turns take much longer to process.
PON nailed almost everything, but it is cursed by its slow process time. There is life in it, I believe, but it will depend on the Philippes. It would be awesome to have a 1910 starting DLC, but I am not familiar if there are issues with the previous publisher (Paradox).
Emelio Lizardo wrote:Well, it would mean configuring the program to work with simultaneous orders. An initiative system determines whose orders take precedence. The fact that the AI is looking at player orders before making its own is disturbing.
jscott991 wrote:This is extremely disturbing and shows just how hollow this AI can be.
Kensai wrote:AI working in the background would not work in the AGE engine BEFORE the player has set his orders because the AI's orders depend much on the player's current orders, especially in higher levels of difficulty.
Pocus wrote:I forgot to react to the original remark from Kensai. That's not true, the AI is not inspecting the player's orders at any time. There is no cheating here. The AI at higher difficulty level gets advantages like better cohesion recovery, etc. (no advantages in battles though)
Pocus wrote:I forgot to react to the original remark from Kensai. That's not true, the AI is not inspecting the player's orders at any time. There is no cheating here. The AI at higher difficulty level gets advantages like better cohesion recovery, etc. (no advantages in battles though)
vaalen wrote:Thank you for the clarification. I never thought of Athena as a cheater, and it is amazing how formidable she can be.
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