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Hwha?

Highlandcharge wrote:Also depends on strength of stance the forces where set to, retreat if engaged etc.
How many rounds did the battle last for?
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10:46:26 AM (Reporting) Battle in 579 Montgomery, TN Day: 3 Round: 1
10:46:26 AM (Reporting) 1007115 G. Thomas' Corps new target is 1010176 J. Breckinridge' Force
10:46:26 AM (Reporting) Commit Chance 1011099 Iron Bde 35 %, Rolled: 61 Not commited
10:46:26 AM (Reporting) Checking combat stance for United States of America in region 579 Montgomery, TN
10:46:26 AM (Reporting) Stack: 1007115 G. Thomas' Corps is routing automatically.
10:46:26 AM (Reporting) Stack: 1007115 G. Thomas' Corps is routing
10:46:26 AM (Reporting) Auto retreat triggered, TotalHits remaining: 140 Avg Cohesion%: 87 Base AutoRet%: 20 Hits taken: 90
10:46:26 AM (Reporting) Auto retreat: Hits received altered by the CiC's ROE retreat will 1007887 George H. Thomas 100
10:46:26 AM (Reporting) Group 1011099 Iron Bde faction losses reached Auto retreat level, retreat is automatic
10:46:26 AM (Reporting) Iron Bde succeeded in retreating
10:46:26 AM (Reporting) Iron Bde will take 2 hits while retreating (though no hits can be done on round 0)
10:46:26 AM (Reporting) Group 1011099 Iron Bde has called off offensive Montgomery, TN
10:46:26 AM (Reporting) Group 1007115 G. Thomas' Corps is routed, retreat is automatic
10:46:26 AM (Reporting) G. Thomas' Corps succeeded in retreating
10:46:26 AM (Reporting) G. Thomas' Corps will take 8 hits while retreating (though no hits can be done on round 0)
10:46:26 AM (Reporting) Group 1007115 G. Thomas' Corps has called off offensive Montgomery, TN
10:46:26 AM (Reporting) Checking combat stance for Confederate States of America in region 579 Montgomery, TN
10:46:26 AM (Reporting) No need to retreat from this battle (enemy at 0 power).
ArmChairGeneral wrote: I have seen seemingly inexplicable "defeats" like this fairly often, even when the battle was overwhelmingly in my favor (and just as many inexplicable "victories"). I am even willing to speculate that the victory/defeat mechanism is not working 100% correctly in edge-cases. Sometimes the stack behavior does not match the "winner" either, I have seen stacks retreat from the region when victorious and stay put when defeated.
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