Wallensteinwojtek wrote:Maybe decreased numbers of Rail Points and also divided between CP countries?
I don't think the game, as designed, can do this.
Kensai wrote:
The Central Powers start at a better ammunition production capacity than the other nations. But if you go heavy on artillery, which you should go, you will need some of them for the later years anyway.
Shri wrote:I don't think AMMO Factories give WSU or do they?? i have not observed the same.
5-6 Ammo factories spread over should be enough i guess. i.e. 30-40 Ammo per Turn, your initial position also gives some ammo per turn, about 100 per turn is more than enough, calculate it for each faction but in my opinion 100 per turn generation is more than enough, better to spread it around in big cities having multiple rail nodes and also one near the port.
If WE- one in EGYPT.
Highlandcharge wrote:Hi all, thanks for all your interest
I think a combination of suggestions maybe the key.. Stelteck-We can increase the attrition factor of the railroad capacity (to represent the time it takes reforming the Corps, division and guns back into coherent units)
I like Kensai's idea for an event driven rail capacity surge, I know Germany shifted the whole German army in 1914, but they must have requisitioned almost almost all the "public" rolling stock to do this, in the game at present they have that level of rolling stock for the whole war, its doesn't make sense to me... maybe a surge event that costs NM and/or some VP's(to represent the taking of rolling stock) is the answer...
Thought's ?
Edit... I just did a test, it takes 26 days (lets say 2 turns)for prince Rupprecht's army to get from Morhange on the western front to Konigsberg on the Eastern front, that seems pretty realistic to me, its just the amount of rolling stock I think there to much of...
Kensai wrote:Ideally we could have a surge in railway capacity as an one-shot event, just to simulate this aspect. Its condition could be the firing of the Brest-Litovsk peace. I really want to see railway capacity decreased for the challenge. It's useless now, almost gamey.
H Gilmer3 wrote:I have about 20 munitions factories. (I kind of lost count while I was building them and kept thinking I needed more). I have build a lot of artillery. But, maybe not enough? I'm the WE. It seems like in every battle I have more artillery than the CP.
LoupVert wrote:How do you guys use your Munition train? (the unit with ammo boxes in its portrait)
I'm wondering where to use them and if I need to build some more.
germanpeon wrote:I believe the utility of munitions supply units is sort of as a mobile depot, in the same way one would use a regular supply unit. That is to say that it pulls ammo in the supply distibution phase. Because ammo is less abundant than supply, this pull can be quite important, particularly where long supply lines are concerned.
Kensai wrote:Well, when they become empty somewhere in the front, you need to turn them back to home depots to get refills.
Reiryc wrote:wow...
How much ammunition do you typically have available after each turn---5000?
LoupVert wrote:Thanks a lot Jim-NC and Merlin for that enlightenment!
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