Ol' Choctaw wrote:Fact is the USSR and the Nazis modeled their police states after Lincoln's, do some digging, you’ll find it.
Ol' Choctaw wrote:not the whole story, but that is ok for now.
Ol' Choctaw wrote:Doesn’t anyone else see this as overpowered and under charged for?
Effects: +20% Loyalty
Cost: 3 VP
First off why does denying people of their rights instill loyalty? Wouldn’t you think being able to lock people up and never be charged with a crime might tend to make people think the government was rather heavy handed? It might keep you quiet for a while but it sure wouldn’t make you feel all happy to be a part of it all.
Still, it is a game so the ability to gain loyalty might prove important, but only 3 vp for 20% loyalty? I would think it should cost not less than 5 times that! And it works in only a couple of turns! By which time I take it that it is over and people can get mad about it then.
I would almost say it should cost 1 NM rather than 3 or even 15 VP.
The word going round at the time was that Lincoln thought he was a king and could do as he pleased.
I think the player should have to think pretty hard before just tossing one of these out there.
Anyone else have thoughts?
Ol' Choctaw wrote:Doesn’t anyone else see this as overpowered and under charged for?
Effects: +20% Loyalty
Cost: 3 VP
First off why does denying people of their rights instill loyalty? Wouldn’t you think being able to lock people up and never be charged with a crime might tend to make people think the government was rather heavy handed? It might keep you quiet for a while but it sure wouldn’t make you feel all happy to be a part of it all.
Still, it is a game so the ability to gain loyalty might prove important, but only 3 vp for 20% loyalty? I would think it should cost not less than 5 times that! And it works in only a couple of turns! By which time I take it that it is over and people can get mad about it then.
I would almost say it should cost 1 NM rather than 3 or even 15 VP.
The word going round at the time was that Lincoln thought he was a king and could do as he pleased.
I think the player should have to think pretty hard before just tossing one of these out there.
Anyone else have thoughts?
In relation to the cards it counters I don't think it is that under-priced.
Skibear said:
As a cost then 3 VP is abstract, but effectively that city will not contribute VPs to the tally for 6 weeks. But also with a high failure rate the VPs actually can stack up higher on average.
Ace wrote:Your observation is correct. But, as long as we have Demonstration CSA card at a relatively cheap 10$, having habeas corpus to lower NM would unbalance the game - there would be no counter to demonstration. So, NM is fine, but raise the demonstration cost then.
ArmChairGeneral wrote:Soundoff,
If your opponent is playing their cards back at you, the in-game effects get countered, possibly making it more realistic (and the card sub-game more interesting I would think). How is this playing out in PBEM? Do you find that the cards are overpowering on one side or the other? People just ignoring them altogether?
I see your points on realism. In that sense, we probably shouldn't have a way to affect loyalty at all, like the old days. If you could swing 20% of the people in a city to your side just by staging a $10,000 protest march, there wouldn't have been a Civil War in the first place.
Still, I like the extra layer of play control, I for one have greatly enjoyed the cards. I got used to them in AJE and use them a lot in CW2.
On a related note, I am not seeing loyalty checks happening in the message log when I take strategic and objective towns. We ARE still gaining loyalty the old-fashioned way right?
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