Narwhal wrote: Did you check whether it is due to your general choosing not to engage a five dots army with his 2 dots ?
Yes, I did. That is not reason, no message about that and my army kept offensive posture.
arsan wrote:Maybe the populares were on "Evade combat"?
Or the battle delay was big enough for the populares army exit the region before battle happening? I find it difficult on a mountain region like that...
Pocus wrote:Hi,
About armies stopping against the first city/fort/force:
if the region you reach exerts a ZOC (because of enemy strength points or an uncaptured fort, which is also generating a fort/walled city, MC x its level until lost) then it's normal to lose all its remaining move, unless you manage to reach each at day 1 (you were already there) and you capture it.
The hosting phase is split in days, and each day there is a move-combat segment. If during move you are under a ZOC, then the code aborts your move, unless this is day 1.
That's one great benefits of forts by the way, even with a lousy garrison, they will slow down the enemy.
As for 2 forces not engaging themselves in a region, if the non moving one don't generate a ZOC, then the other can move through, if they fail their commitment roll. There is such a roll before each battle, it can be as low as 30% per day. This is also why there is often a delay before a battle.
I see that the Optimates force have only 2 bullets, so it can fail to generate enough ZOC points...
Franciscus wrote:So, I hope that the game never allows the consecutive storming in a month of Pharsalus, Thebae and Athens like this (copied with due respect from Emx77 post #19):
Franciscus wrote:Has anyone tried yet patch 1.03 ?
My impression is that movement in non-developed regions is now (a little) slower.
Regards
PhilThib wrote:But if you want my opinion, the game is indeed much too fast and should be slowed down. But don't remove the possibility to assault cities, or you just kill the gameplay for non-Romans. If this was to be done, then the non-Roman faction should not be allowed...
Gerry58 wrote:Where can i find it?
Thanks, Gerry
arsan wrote:
EDIT: answering my own questions... looking at the manual, it seems only cavalry/irregulars/support units can move on enemy controled regions on passive without changing to offensive. So that shouldn't be the explanation.
Franciscus wrote:
Admitedly, the Pontic army APPEARS to be in Pessimus, but it is in Bithynia, as the tooltip says. Of course, this is misleading and not good; I will correct army sprite position in Bithynia region for 1.03c official. It will look like this, what do you think:
Franciscus wrote:[HR][/HR]Hi
Unfortunately the army, city, pillaged icon, etc sprites positions have to be manually corrected for each region...and there are thousands... I will try to check most obvious mistakes in Anatolia/Pontus...
As to crests/ridges/passes graphic representations it is/was planned. There are hundreds, though...maybe in the future, but not sure.
Regards
Bullman wrote:Hi Emx77
I too have brought up how odd it is that the AJE map does not show players where apparent invisible obstacles between regions exist.
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