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Turn 11: Late August, 1862[/size]
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Analysis[/size][/CENTER]
I'm a bit more at ease now than I was last turn. I'm really happy to have Sphar as my Eastern general, as he once again proves to have a good overview of the situation and the problems and possibilities that lie within.
I'm no less happy to have Jim in the West. He is basically been breaking through on all fronts (except in the Chattanooga area), and he keeps looking into new ways to push the CSA armies back and bring the fight to unexpected places.
I am a bit curious as to what the Confederates will do in the West, seeing as the need must be rising for bringing the army at the gates of New Orleans north to stop Jim's advances. We don't know if they have some other reserves we haven't seen yet, but still, they can't leave Jim unchecked for long. Once we pull out of the Savannah area, the forces there might move North-West to the Atlanta area, but that could leave the coast more open to Union landings. Heh, one can never have enough strategic intelligence, that's for sure.
I do hope that the forces in Hardeeville will get onboard the ships soon. They have been holding their ground the past turn, but they are seriously depleted now, and they have been taking an awful long time in embarking.
As always, here's the big picture for you. Make sure to note the transfer of Memphis into the proper hands
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We got some events that boosted Union morale this turn; "Sink the CSA Alabama" and "The Great Sioux Uprising", which at +5 NM each basically bring us back to where we were before Harper's Ferry. I can't help but feel that the Union gets a bit too much help from events when it comes to morale at times. Here and now, though, I won't complain
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Politics[/size][/CENTER]
I started thinking about civil liberties this turn, and which level we'll use in the various states we liberate. Since this is something that is highly dependant on Jim's plans for garrisoning the various states, I've asked him to provide his views on this, but I do expect to see some change next turn, probably lightening up on Kentucky and enforcing stricter liberties in places like Mississippi and Arkansas. Here's the current situation:
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As for other political areas, there is little to say; we're still a fair way away from numerous options even becoming available over again. One thing I'd like to mention, though:
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Political options are just as much about what you don't use as what you do use, and I am happy to say that I may have kicked my money-printing habit, at least till the next time I really need money.
"Hi, my name is Rafiki, and it is now two weeks since I last printed money".
I've also made a choice to not opt for prisoner exchanges. It's never been very clear to me what benefits it might have, and 2 NM and 25 VP is a stiff price to pay when you don't know what you're buying.
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Replacements/reinforcements[/size]

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The Eastern armies are still priority number one when it comes to reinforcements, especially when it comes to Sphar's specific request for more HQs and in general. The only exception is Jim's request for river transports, which are to be built in Missouri.
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Not too many new replacements needed at the moment; 1 line infantry and 1 militia, just to bring those up to round numbers (I like round numbers in the replacement pools; makes it easier to keep track of how many are used). However, there are a couple of fairly large battles on the horizon, and there will be replacements needed as soon as the forces currently in Hardeeville emake it back to friendly lines, so I'll need to keep an eye on this in the turns ahead.
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Industry and transportation[/size][/CENTER]
No industrial investments this turn. We have enough production of supplies, ammo and war supplies, and the money is needed elsewhere.
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Railroad seems to be going OK. There's room for more, definitely, but we're on the right track, and not too far behind on what we need.
Instead, Jim has revealed river transportation and the challenges we'll be seeing more of related to it; most of the time, we'll need a limited capacity. However, at times, major troop movements will spend most of that capacity and leave little to nothing for supply transportation, and Jim will need supplies as he heads downstream. Therefore, I'll be increasing the river transportation pool. I don't know how much will be needed, only that it needs to be a fair amount larger than what we currently have.
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Navy (and friends)[/size][/CENTER]
Seems the Confederates have a new unit that might make things more interesting for us (and in particular, me) in the times ahead:
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I don't know exactly what it might bring with it, but I'll keep my eyes open for it.
Here are the fleets on and close to the James river:
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The fleet blockading Richmond is back in place. Richmond doesn't seem to be heavily defended, and if we had enough troops to spare, I'd very much to see if we could make an amphibious landing close by to see how the Confederates would react.
I also maintain a fleet at Hampton Roads. Now, this fleet is more of a speedbump than a full block, since the CSA fleets can use Fort Monroe to transit out to sea. However, I don't want to split my fleets too much, and this gives me a fair amount of control. It also makes sure the fleet stays in general supply, since it is off the coast of Union provinces.
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I've ordered a small fleet up the Rappahannock, i.e. the river that runs North of Fredericksburg. This should make it more difficult for the Confederates to move across the river, and might also provide some fire support for the Union forces in the area. That screenshot also shows that Sphar is gathering forces in Baltimore
Finally, in our tour of the oceans, we have now arrived at the last holding box, the Atlantic blocking box:
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There are a number of blockade fleets currently resupplying or on their way to do so, so the blockade percentage is less than I like it. I have ordered a unit of transports to join it, to help with supply. Hopefully, in a turn or two, I'll be able to start bringing that number up again, with the addition of newly built and newly resupplies/refitted fleets.