Jim-NC wrote:Forts are a matter of taste. Forts can bombard ships (using the dreaded DAR - Double Adjacency Rule - ships must move between 2 river/sea regions that border your land area, or 2 sides of your land area. This is why the pre-built forts are all diamond shaped. They also help a smaller force hold out against a much larger force, allowing you to keep large enemy forces tied up. Paducah is a wonderful place for a fort, as it has 4 (IIRC) river regions that it borders, so lots of bombardment. A lot of people like one in Richmond as well (as it's your capital).
I have never noticed Athena sailing to New Orleans. Human opponents always do, but Athena never seems to.
It been a while since I saw this last, but IIRC, Corps commanders give a +3% per OFF/DEF point, while Division commanders give +1% per OFF/DEF Point. So Corps commanders give a higher bonus to the troops in the corps then the divisional commander gives to the troops in his division.
Ah, the joys of MTSG. You have to assume that all corps/army HQ units in the same general area are related, and will MTSG. Thus if there is a unit next to the coprs you're attacking, assume it can help it's buddy.
River ships can be used to block enemy troop movements. I think that is their best use. They are not 100% effective at blocking movement, but they are pretty good at it. The other thing river ships do is blockade harbors. If you are besieging an enemy unit, that is in a region with a harbor, you will need ships to blockade the harbor, or else the troops will continue to get supplies through the harbor.
As to FI, the biggest increases come from the politics tab. You can get up to 2 points per turn if you NM and VP are higher than the unions. But your biggest gain is from the political options. And remember it's not just about blockading cotton. You have other options as well.
Ol' Choctaw wrote:In my experience, it works like this:
Outside a fort is outside a fort. They can develop entrenchments but just sitting there is not the same. Those in a fort only come out when you have the sally button pushed. The same as for towns. Otherwise they are only vulnerable to assault.
Those placed outside may retreat from a battle. Those inside will all die or surrender.
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