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Kensai
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Tue May 14, 2013 9:50 pm

Early August 1877

Citizen X wrote:That correction can be done better, codewise, however it might not work.

That's the spirit! :hat:
In my test it worked alright, indeed I had to reset the status of Libanon and Syria, but I always strive for better and more elegant ways to script.

Lindi wrote:Try that is your monye and your troop.

Well, if the warscore becomes exorbitant, we might need to suggest (as gamers) a solution, otherwise a human player can almost "obstruct" a realistic outcome until the other side gets bored. It all depends on the actions of your nation, but being totally occupied for say 2+ years without help in view should be more than enough.
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Boernes
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Tue May 14, 2013 9:52 pm

Citizen X wrote:soi ?


SOI - Sphere of Influence

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lukasberger
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Tue May 14, 2013 10:08 pm

Kensai wrote:Well, if the warscore becomes exorbitant, we might need to suggest (as gamers) a solution, otherwise a human player can almost "obstruct" a realistic outcome until the other side gets bored. It all depends on the actions of your nation, but being totally occupied for say 2+ years without help in view should be more than enough.


If the warscore become too exorbitant wouldn't that just meant that Germany can essentially annex Egypt? Which would hardly be an undesirable outcome for Germany.

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Kensai
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Tue May 14, 2013 10:21 pm

Well, I don't know if you are joking, but essentially you can put it like that as well. Warscore is the ability to demand things in a conflict according to how complete and enduring your victory has been. But we should address this when it happens not beforehand. Long occupation times might be in order, I simply want to avoid seeing again situations like pyrus4' Denmark where he had his whole country overrun and still wasn't negotiating for anything.
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Lindi
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Wed May 15, 2013 1:13 am

Kensai wrote:Early August 1877


That's the spirit! :hat:
In my test it worked alright, indeed I had to reset the status of Libanon and Syria, but I always strive for better and more elegant ways to script.


Well, if the warscore becomes exorbitant, we might need to suggest (as gamers) a solution, otherwise a human player can almost "obstruct" a realistic outcome until the other side gets bored. It all depends on the actions of your nation, but being totally occupied for say 2+ years without help in view should be more than enough.


I am ok with that, but in the game the Germany can't take Suez for peace...

Go peace in give Sudan to Germany with all my ressource is always ok for me ...

For realistic in this time, Egypt territory never go to other country, Soudan is not Egypt.

Is also realistic if the Egypt go vassal to Germany, I propose that also he answer no.


Edit : Other in near 1885 He have big event in Soudan with big army of Islamic( In world conflict PBM this army have all Soudan now), so because I begin war for that, and because the proposition of Germany is to give Suez to no Islamic people is for me realistic to never Surrender in this place and continue war in this area, is not Italy Area.

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Sir Garnet
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Wed May 15, 2013 8:36 am

Kensai wrote:Well, I don't know if you are joking, but essentially you can put it like that as well. Warscore is the ability to demand things in a conflict according to how complete and enduring your victory has been. But we should address this when it happens not beforehand. Long occupation times might be in order, I simply want to avoid seeing again situations like pyrus4' Denmark where he had his whole country overrun and still wasn't negotiating for anything.


With a long history of turmoil in the countries around the Nile, it is easier to see Egyptians figthting on upon their leader's decision for a decade or two than Danes doing so.

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Kensai
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Wed May 15, 2013 12:53 pm

Sir Garnet wrote:Beware the non-national status - I think that was what created SOI reset to zero in Angola. Something to be fixed.


No worries, even after reset, the SOI can rise in number if the nation invests on said colonial area. I saw it happening with both Kuriles and Ryukyu for the little time I had them.

Sir Garnet wrote:With a long history of turmoil in the countries around the Nile, it is easier to see Egyptians figthting on upon their leader's decision for a decade or two than Danes doing so.


Indeed, and given that Lindi explained it, please don't let me be misunderstood. I was simply suggesting something to keep in mind, not a policy or anything else. Of course annexations in most cases should be out of the question for most nations and conflicts in this era. Remember that in game terms a complete and irrevocable annexation is the AbsorbFaction command which inherits ALL assets of the absorbed nation (excluding its relations and past deals). This is limited to a few scripted cases, afaik. We should almost never address this ourselves unless we decide collectively to abstract something.

As I see it (I can be wrong), Egypt should indeed be able to hold up against a major power even under occupation, I just wanted to stress that perhaps after some time we might need to step in and discuss how to find a solution cause the game keeps these two nations in war which is cool and well, but after a while the aggressor might be forced to white peace because the lesser power does not negotiate, when the AI would have vied for peace long ago.

Now, this might actually be even good as (1) the occupier gains all industrial capacity from the occupied as long as he occupies so the rent is paid and (2) it abstracts nicely wars of occupation like the Soviets in Afghanistan or the Americans in Vietnam where eventually the majors powers had to depart not because they lost in the fields of the battle, but because their respective nations felt it went for too long. This in our game is abstracted by the low NM of a nation in war when a war has stalled.

Am I wrong?
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lukasberger
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Wed May 15, 2013 6:10 pm

Kensai wrote:Am I wrong?


100% right, imo.

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Sir Garnet
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Wed May 15, 2013 6:49 pm

I do worry about the disappearing SOI issue and see it as an error and problem to be remedied in each case where it matters, though technically I do not know how to do so.

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Sir Garnet
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Wed May 15, 2013 8:00 pm

Sent diplomatic messages to Belgium and China again - hope someone is home, or if not that the AI is at work...

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Kensai
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Wed May 15, 2013 8:22 pm

Belgium is here but busy. China (if not responding) is saying a lot about their lot...

Late August 1877
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lukasberger
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Wed May 15, 2013 9:06 pm

Who's supposed to be controlling China? I thought they were ai.

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Kensai
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Wed May 15, 2013 9:58 pm

It is AI.
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Lindi
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Thu May 16, 2013 12:28 am

Kensai wrote:Am I wrong?


Really ok with that, but for the all industrial capacity is always that no?

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Kensai
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Thu May 16, 2013 6:29 am

Well, there has to be something in for the occupier, not? I mean, occupation is good for the occupier as he uses the IC of the defeated nation above and beyond his structure pools for as long as the occupation lasts. Long occupations against large nations are difficult, though, as they demand huge numbers of troops in garrison duties (to prohibit revolts and partisans) which means the occupier will have to thin his lines. If the occupied is crafty, he could be working behind the scenes for an allied intervention in the meantime... ;)
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Lindi
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Thu May 16, 2013 10:37 am

Kensai wrote:Well, there has to be something in for the occupier, not? I mean, occupation is good for the occupier as he uses the IC of the defeated nation above and beyond his structure pools for as long as the occupation lasts. Long occupations against large nations are difficult, though, as they demand huge numbers of troops in garrison duties (to prohibit revolts and partisans) which means the occupier will have to thin his lines. If the occupied is crafty, he could be working behind the scenes for an allied intervention in the meantime... ;)


Except if all ally have a defaite against the occupent in old war =)

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Kensai
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Thu May 16, 2013 8:01 pm

Early September 1877

Please all potential hosts should have this in their Plugin_1850GC folder:

Code: Select all

SelectFaction = $CMN
SelectRegion = $Oesterreich
StartEvent = Return of PoWs from the Austro-Russo-German War (1877)|4|1|NULL|NULL|$Oesterreich|NULL
Conditions
TurnIndex = 0;4;8;12;16;20
Actions
SelectFaction = $AUS
ChgPrisoners = $GER ; -82
ChgPrisoners = $RUS ; -6
ChangeResStock = $merConscript;725
ChangeResStock = $merOfficer;72
SelectFaction = $GER
ChgPrisoners = $AUS; -339
ChangeResStock = $merConscript;82
ChangeResStock = $merOfficer;8
SelectFaction = $RUS
ChgPrisoners = $AUS; -386
ChangeResStock = $merConscript;6
ChangeResStock = $merOfficer;1
EndEvent
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bjfagan
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Fri May 17, 2013 11:03 pm

Late September 1877

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coolbean
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Location: USA

Sat May 18, 2013 12:35 am

Inboxz clearedz.

Also some bad news, I won't be able to submit any orders this weekend - I am visiting home and forgot my lap top :(

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Sir Garnet
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Sat May 18, 2013 12:56 am

Kensai wrote:Well, there has to be something in for the occupier, not? I mean, occupation is good for the occupier as he uses the IC of the defeated nation above and beyond his structure pools for as long as the occupation lasts. Long occupations against large nations are difficult, though, as they demand huge numbers of troops in garrison duties (to prohibit revolts and partisans) which means the occupier will have to thin his lines. If the occupied is crafty, he could be working behind the scenes for an allied intervention in the meantime... ;)


Having occupied almost all European Russia as France in the Crimean War in an early game (nowadays I'd find a scripted resolution to get Turkey clear, but they took a long time to get their own warscore positive), those partisans and other units can be a nuisance, even nicking cities from under modest garrisons. It does take decent strength of occupation forces, but the upside is experience gained for the troops.

Maybe in a few years the Mohammedan Mad Mahdi will sweep down to redeem Egypt on the way to Constantinople (and Berlin!?).

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bjfagan
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Sat May 18, 2013 8:09 pm

Early October 1877

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bjfagan
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Sat May 18, 2013 8:10 pm

Sir Garnet wrote:Maybe in a few years the Mohammedan Mad Mahdi will sweep down to redeem Egypt on the way to Constantinople (and Berlin!?).


Luckily for me there are a few obstacles on the road to Berlin.

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Jim-NC
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Sun May 19, 2013 4:54 am

If the host can add the following script (it's for the sale of the Portuguese coal mine to Britain). I have tested, and no errors (it worked as planned).

SelectFaction = $CMN
SelectRegion = $Anglia
StartEvent = 1877 Sale of Portugese Coal Mine to Britain|1|1|NULL|NULL|$Anglia|NULL
Conditions

Actions

SelectFaction = $POR
SelectRegion = $East Midlands
RemoveStructure = ByDefUID $Coal2;ALL;POR

SelectFaction = $POR
SelectRegion = $Anglia
ChangeResStock = $merSteel;150
ChangeResStock = $merCoal;60
ChangeResStock = $merGems;8
ChangeResStock = $merGoods;150
ChangeResStock = $merLuxuries;20
ChangeResStock = $merMechanicals;20
ChangeResStock = $merTea;20
ChangeResStock = $merRice;30
ChangeResStock = $merDiplomat;-1

SelectFaction = $GBR
SelectRegion = $Anglia
ChangeResStock = $merSteel;-150
ChangeResStock = $merCoal;-60
ChangeResStock = $merGems;-8
ChangeResStock = $merGoods;-150
ChangeResStock = $merLuxuries;-20
ChangeResStock = $merMechanicals;-20
ChangeResStock = $merTea;-20
ChangeResStock = $merRice;-30
ChangeResStock = $merDiplomat;-1

SelectFaction = $GBR
SelectRegion = $East Midlands

CreateStruc
SetType = $Coal2
SetName = Old Portugese Mine
Apply



EndEvent
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

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Jonathan Pollard
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Location: Federal Prison
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Sun May 19, 2013 12:08 pm

Will this game upgrade to the beta 1.04 patch when it comes out next week?

P.S. I can access my forum inbox now, but any messages sent before must be resent, I have 0 messages in my inbox although I know at least 1 person tried to send me a message.

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lukasberger
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Mon May 20, 2013 6:31 am

Am I missing something or did we not run a turn today?

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Jonathan Pollard
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Mon May 20, 2013 6:48 am

Who is supposed to be running the turns? I hope it's not me.

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lukasberger
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Mon May 20, 2013 7:41 am

Jonathan Pollard wrote:Who is supposed to be running the turns? I hope it's not me.


No, it's not. Usually Kensai or bjfagan. I could do it but I haven't downloaded the latest stuff, so I won't. Guess we'll miss a day. First time that's happened in the 6-8 months that I've been playing.

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Sir Garnet
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Mon May 20, 2013 7:59 am

I believe I have all the required files on my recent reinstall, but not the incremental scripts.

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Jonathan Pollard
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Location: Federal Prison
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Mon May 20, 2013 8:33 am

I've used the delay to send a replacement .ord file because I forgot to decree a new medal for my troops. I hope it's OK to do something like that. Lots of deeds worthy of medals to be awarded fighting Taiping rebels. I wonder if other countries with which I have mutual passage would consider it worthwhile to send their troops against the Taipings for training and experience purposes.

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nemethand
Colonel
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Location: Budapest

Mon May 20, 2013 11:08 am

Jonathan Pollard wrote:I've used the delay to send a replacement .ord file because I forgot to decree a new medal for my troops. I hope it's OK to do something like that. Lots of deeds worthy of medals to be awarded fighting Taiping rebels. I wonder if other countries with which I have mutual passage would consider it worthwhile to send their troops against the Taipings for training and experience purposes.


Sure, As long as the turn is not crunched, you may edit your orders as you wish.

So, you are playing China?

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