PhilThib wrote:There are many errors in above script (no $ before faction tags needed in SelectSubUnits, faction CMN just selects no one, it is used only for general spreading of messages, regions alias must be in text, not ID numbers, etc...) so no surprise it does not work.
I can help with the script if you give me the name of regions where you have the units you want to move, to who they belong, and where they go..
In spirit, it should be something like this:
-------------------------------
SelectFaction = $RUS
SelectSubUnits = Area $Area_Tibet;FactionTags RUS
AlterCuSubUnit = ApplytoList;Move $Lhassa
Apply
EndEvent
-------------------------
Will move all RUS units in Tibet to Lhassa, if this is what you want to achieve....
PhilThib wrote:email to: support@ageod.net
stephenfjones wrote:SelectFaction = $TUR
Conditions
MinDate = 1857/12/06
MaxDate = 1899/12/31
Actions
ChgRgnDecisionFP = $rgdExploreParty;1
ChgRgnDecisionFP = $rgdNatExpedition;1
ChgRgnDecisionFP = $rgdGeoExpedition;1
ChgRgnDecisionFP = $rgdAnthroExpedition;1
ChgRgnDecisionFP = $rgdProspection;2
ChgRgnDecisionFP = $rgdProsecute;1
ChgRgnDecisionFP = $rgdPacify;2
ChgRgnDecisionFP = $rgdRetaliate;3
ChgRgnDecisionFP = $rgdOutpost;5
ChgRgnDecisionFP = $rgdGunboatDiplomacy;1
ChgRgnDecisionFP = $rgdNavalDemo;1
ChgRgnDecisionFP = $rgdChiefBribing;10
ChgRgnDecisionFP = $rgdChiefTreaty;3
ChgRgnDecisionFP = $rgdChiefTerritory;3
ChgRgnDecisionFP = $rgdMissionary;5
ChgRgnDecisionFP = $rgdMerchants;5
ChgRgnDecisionFP = $rgdTradepost;15
ChgRgnDecisionFP = $rgdRoad;10
ChgRgnDecisionFP = $rgdTelegraph;1
ChgRgnDecisionFP = $rgdSchool;5
ChgRgnDecisionFP = $rgdVaccination;1
ChgRgnDecisionFP = $rgdSanitation;1
ChgRgnDecisionFP = $rgdImmigrants;5
ChgRgnDecisionFP = $rgdSociety;3
ChgRgnDecisionFP = $rgdProtectorate;2
ChgRgnDecisionFP = $rgdColony;2
ChgRgnDecisionFP = $rgdStake;5
ChgRgnDecisionFP = $rgdCustoms;1
ChgRgnDecisionFP = $rgdRail;1
EndEvent
So, I pasted this content in the TUR Events file and nothing immediate happened. Is it incorrect? BTW, thanks for the support.
Jim-NC wrote:I meant that the script should start with something like this (from the standard TUR event file - 1st entry).
SelectFaction = $TUR
SelectRegion = $Epiros
StartEvent = evt_nam_TUR_EpirusRevolt1854|1|2|evt_txt_TUR_EpirusRevolt1854|Event-Img_TUR_EpirusRevolt1854|$Epiros|NULL
Conditions
MinDate = 1854/01/01
You need to add the region and the StartEvent line. You would have something that should look like the below. Cut and paste to the top of the part you added before (do not add the dashed lines)
---------
SelectFaction = $TUR
SelectRegion = $Epiros
StartEvent = Adding Options to Ottoman Empire|1|1|NULL|NULL|$Epiros|NULL
Conditions
MinDate = 1857/12/06
MaxDate = 1899/12/31
SelectFaction = $TUR
Actions
ChgRgnDecisionFP = $rgdExploreParty;1
---------
etc.
Pocus wrote:I think there was a misunderstanding here, the address given to you is support@ageod.net which is mostly deprecated now and completely flooded by spams. If you want to reach us it is better to use others address. This is what caused the huge delay.
Now honestly, I don't have the luxury of tracing back why the units disappeared, this would be a count in hours probably. Is it not possible you simply roll back one turn so there is no DOW from Persia and you keep your units? In an ideal world, devs have plenty of time to check each saved game of each player for 2 years old games while doing development on new games. But this world is less than ideal, sadly.
Now, if you are sure you pinpointed the bug on the DOW while playing a decision, perhaps I can get the saved game and check it when we do a new patch for PON, but right now, I can't do that.
Pocus wrote:You can always archive the turn that was just processed, by manual mean (or you can do that once every 3 turns, then delete the 3 backups). Then, I totally get this is not expected behavior from a player, so I'm not trying to find an excuse either.
Have you talked with Kensai about the cavalry bug, that would be something to fix in a patch I believe.
Pocus wrote:I can look, but do you have the turn before the disappear? I can't chase ghosts for too long for PON, sorry.
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