bob. wrote:Strait crossing bug Messana-Rhegium still not fixed
bob. wrote:Strait crossing bug Messana-Rhegium still not fixed
EDIT: I just read that you fixed it so maybe I am doing something wrong? Here's screen from my problem:
http://www.abload.de/img/straitcrossingw1jpu.jpg
NOTE: This is DIFFERENT from the problem I had before the patch so you did something Before you could see the Roman army march to Messana, now it stays in Rhegium during the turn but is beamed to Messana at the start of new turn.
bob. wrote:Hmm.. so how come AI Romans are able to do it on the first turn? I tried it five times in a row and they always crossed it.
Here's the latest script report, I hope that's the right file. [ATTACH]21545[/ATTACH]
jimwinsor2 wrote:I know this may be a radical solution, but has anyone considered getting rid of this crossing arrow problem by just getting rid of the crossing arrow?
A crossing arrow is common in the straits of Messena in countless wargames depicting Italy. However, does one really belong in AJE/BOR? Was there really a fleet of ferries that existed there in ancient times, sufficient to transport huge armies at a months notice?
Someone has already mentioned the historical example of Spartacus' army trapped there, and that episode seems to argue the answer to the above question is "no".
Maybe it would be better to just get rid of the crossing arrow, make it so any army wishing to cross over has to do it the hard way, load themselves onto a fleet, and manually sail themselves there. We could place a transport or two in Rhegium/Messena to facilitate this if need be.
Now an enemy fleet can quite naturally interdict a crossing. In addition, someone wanting to cross, if they don't have naval superiority and are feeling desperate and/or daring, can try to "run" the blockade using transports set to Passive + Avoid Combat. Is it risky? Sure. But that's how this historical night crossing was anyways, right? Thus we wont even need this Night Crossing rule, the natural game mechanics have got this one covered.
jimwinsor2 wrote:I know this may be a radical solution, but has anyone considered getting rid of this crossing arrow problem by just getting rid of the crossing arrow?
A crossing arrow is common in the straits of Messena in countless wargames depicting Italy. However, does one really belong in AJE/BOR? Was there really a fleet of ferries that existed there in ancient times, sufficient to transport huge armies at a months notice?
Someone has already mentioned the historical example of Spartacus' army trapped there, and that episode seems to argue the answer to the above question is "no".
Maybe it would be better to just get rid of the crossing arrow, make it so any army wishing to cross over has to do it the hard way, load themselves onto a fleet, and manually sail themselves there. We could place a transport or two in Rhegium/Messena to facilitate this if need be.
Now an enemy fleet can quite naturally interdict a crossing. In addition, someone wanting to cross, if they don't have naval superiority and are feeling desperate and/or daring, can try to "run" the blockade using transports set to Passive + Avoid Combat. Is it risky? Sure. But that's how this historical night crossing was anyways, right? Thus we wont even need this Night Crossing rule, the natural game mechanics have got this one covered.
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