I am not getting decisions when the tooltip says they should be available. This includes the mil reducing / contentment raising decision in F1 and F6 screens, and the boost your military on F3 screen. The only decisions that seem to refresh are the industrial (F4) ones - which is odd, as I can still drain wetlands and build roads, why do I need to choose it again? The net result of this is that I am getting strikes and riots, because no matter how low my taxes go, people just get more and more unhappy. I am playing the USA from 1850, it is now late 1856. I am actually considering attacking China, Columbia, and Venezuela for their silks and gems to get contentment up.
I would also like to have the decisions have a set price in prestige / VPs, instead of heads you win, tails you're screwed.
I am also seeing massive overproduction of goods in the 1850s. I shut down my steel and machine parts factories, for example. Can we cut production of such goods in 1850 and reintroduce it as techs improve? I'm also having to import coal, despite having built all the coal mines I can

Can we remove the negative prestige from many colonies? A prestige boost for historical locations is fine, but why should I be penalized for grabbing some random pacific island no one else wants?
I like the game, but I think it has some balance issues, and AI turns should really be processed while I am poking around the map, not while I am taking a smoke waiting for the turn to resolve.