doktor57
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Region control?

Fri Apr 20, 2007 3:09 pm

I'm curious as to the mechanics of region control. I have several brigades are moving southbound along the west bank of the Mississipi River but they are unable to wrest control of the various regions from the CSA. The CSA raided into southern Pennsylvania with a single cavalry brigade and promptly took control of Lancaster province. What gives?


Dave
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marecone
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Fri Apr 20, 2007 4:24 pm

Region control has many factors caluculated in.
At first I found that very frustating as I had to have many scatered units all over the states. But.... Now I like it as it is very realistic.

Main goal for you should be to start campaigns that will get you few cities in some short time. Meaning, don't just set a goal to have win that town. Your campainges have to be broader.

Example: When I start campaing in Missouri as Union I go for Roll, Jefferson and Springfield at once. Why? Well this produces people to shift loyality. If you take just one city and stand there for long time, locals will think you are weak to get them all and they will be aginst you. But if you take 3 towns, including a strategical or capital town then they will see that in their state there is no point fighting against you and loyality will shift quicker.


Hope I helped and sorry for my english
Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...

He remarked, "I ended the war a horse ahead."

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Pocus
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Fri Apr 20, 2007 6:44 pm

I gather you are speaking of Military Control, not of Loyalty? Because loyalty move very slowly by military presence, and only move significantly by taking strategic cities, impacting a ripple and domino effect on the map.

So... Military control switch rather easily, from my last test. Keep a division (not even full) in a region for half a turn, and you should have a firm control of the province, and it provides much advantages.

Do a quick test on the Bull Run scenario, disable the AI, and move some units around for some testing, you will see (except if a major bug has been introduced lately, but on this part of the game engine, I doubt that!)
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Spharv2
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Fri Apr 20, 2007 7:13 pm

doktor57 wrote:I'm curious as to the mechanics of region control. I have several brigades are moving southbound along the west bank of the Mississipi River but they are unable to wrest control of the various regions from the CSA. The CSA raided into southern Pennsylvania with a single cavalry brigade and promptly took control of Lancaster province. What gives?


Dave
San Diego
Home of the World's Busiest Radar Approach Control


Also, if a battle is fought in the region, the winner will see a large shift in control %. Number of units has an effect too. If you move say 3-4 cavalry units into a region and rout the militia, chances are control will move a lot, possibly completely. If you move into a region with no battle, then the more units you have, the faster it will shift.

tc237
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Fri Apr 20, 2007 7:21 pm

Does posture of the units you move into the region have any effect?
Is an offensive posture more effective then defensive or passive?

jimwinsor
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Fri Apr 20, 2007 7:22 pm

Hmm, I note you said "units" not elements. So, a militia rgt will shift control just as fast as the Exselsior Brigade?

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nemethand
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Sat Apr 21, 2007 6:30 am

Related to the topic but a bit different issue: in my April 1861 campaign as the Union, the CSA occupied CAiro, later HArper's Ferry. Few (one?) turns later I got a message saying 'You gained control of CAiro', depot, etc and I found a considerable force in the relevant city (without actually besiegeing it).

Was it some kind of uprising or sg else?

Thx in advance

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Rafiki
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Sat Apr 21, 2007 7:51 am

Events placing your troops into those areas, perhaps?

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marecone
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Sat Apr 21, 2007 8:13 am

Rafiki wrote:Events placing your troops into those areas, perhaps?


Probably. Now if rebs didn't have any forces then I guess this is ok but if they did, then this is a bug.
Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...



He remarked, "I ended the war a horse ahead."

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Pocus
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Sat Apr 21, 2007 2:54 pm

jimwinsor wrote:Hmm, I note you said "units" not elements. So, a militia rgt will shift control just as fast as the Exselsior Brigade?


no, this is by element, and each element is using the Police parameter.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Pocus
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Sat Apr 21, 2007 2:55 pm

nemethand wrote:Related to the topic but a bit different issue: in my April 1861 campaign as the Union, the CSA occupied CAiro, later HArper's Ferry. Few (one?) turns later I got a message saying 'You gained control of CAiro', depot, etc and I found a considerable force in the relevant city (without actually besiegeing it).

Was it some kind of uprising or sg else?

Thx in advance


depends of the forces, if you tell us, we can perhaps know if they were scripted to arrive.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Rafiki
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Sat Apr 21, 2007 2:59 pm

marecone wrote:Probably. Now if rebs didn't have any forces then I guess this is ok but if they did, then this is a bug.

In such a case, will the troops not arrive at all, or will they arrive elsewhere?

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PhilThib
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Sat Apr 21, 2007 4:36 pm

In most (but not ALL) events, scripted reinforcements supposed to arrive in the described region when it is enemy-controlled will show up adjacent to it. In some instances, they'll show up in one (or more) alternate locations.

So let us know precisely who and when and we can check / improve that matter :indien:

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nemethand
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Sat Apr 21, 2007 5:56 pm

Ok.

In LAte June 1861, I (re)gained control of Cairo, and the 54. Union Deatchment (Cairo Militia, Cairo Battery, Cairo Artillery, Eng) is stationed there.
In Late July 1861, I (re)gained control of Harper's Ferry, although it seems that no units are stationed there and the CSA has withdrawn.
Both events happened one or two turns after the CSA occupied the cities.

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Pocus
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Mon Apr 23, 2007 6:03 am

some cities can have revolts, if they are very loyal to you and are not garrisoned, but this would not explains the first case, except if some scripted reinforcement arrives.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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nemethand
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Mon Apr 23, 2007 6:56 am

Thanks for the reply, Pocus.

Gargoyle
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Mon Apr 23, 2007 5:31 pm

tc237 wrote:Does posture of the units you move into the region have any effect?
Is an offensive posture more effective then defensive or passive?


As I have understand it, you can only gain military control by have an aggressive posture (>defensive).

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