Sir Garnet wrote:(2) A debated question - is it total stocks or just amounts offered that factors into pricing?
This is breaking things worse than they already are - the aggressor should be unable to enter rebel territory in these cases. The problem is that all rebels are in a single faction so everybody is at war with every rebel. Ideally it should be changed so that you are only at war with rebels that have the tag of a nation you are allied with - so Prussia and Austria can attack Hungarian rebels but not British rebels. This would then mean that if Britain is at war with Spain then it doesn't attack Spanish rebels. It would also solve an issue in the Italian unification where the presence of Piedmontese troops kills Garabaldi as they are "at war" - this would need a tag change on Garabaldi's troops as currently they have Piedmont's tag.Kensai wrote:I think there is something you might consider a feature, but I think is a bug. I believe that regions seized by Rebels should only be returned to their rightful owners if the nation that drives them away has passage rights OR a defensive alliance with the original nation that ruled that region AND cordial relations.
For example: let's say Russia attacks Japan in the middle of the Boshin War and lands in rebellious Hokkaido. The moment it defeats the rebels Russia will be kicked out of the region and it will return to Japanese hands. But Russia and Japan are rivals, why would it want to hand back the regions seized by rebels? I understand these are de jure and national areas of Japan, but the only way around this is to declare war to Japan.
We had a similar incident in our MP where GBR freed the rebellious islands of Crete, Dodecanese, and Cyprus with the initial idea to hand them to Greece. Instead, once the Rebels were defeated, the engine kicked the British troops out of the islands and the Ottomans conveniently moved in. Essentially we had cleared the islands for our rivals!!
I think if Rebels take over a region and that region is freed by someone else that one should be the new owner. It should fall to the OLD owner to reclaim the lost region, through war or other means. The old owner will still have its claims, but at least we won't see these counterintuitive teleportations, unless old and new owner have cordial relations and passage rights/defensive alliance.
Sir Garnet wrote:(1) 2 letter typo correction
Diplomacy Screen: where "to" should be "by" in, for example, Supply Right Given to Portugal > Great Britain means given by Portugal to Britain, not "to Portugal".
(2) A debated question - is it total stocks or just amounts offered that factors into pricing?
Kensai wrote:We had a similar incident in our MP where GBR freed the rebellious islands of Crete, Dodecanese, and Cyprus with the initial idea to hand them to Greece. Instead, once the Rebels were defeated, the engine kicked the British troops out of the islands and the Ottomans conveniently moved in. Essentially we had cleared the islands for our rivals!!
I think if Rebels take over a region and that region is freed by someone else that one should be the new owner. It should fall to the OLD owner to reclaim the lost region, through war or other means. The old owner will still have its claims, but at least we won't see these counterintuitive teleportations, unless old and new owner have cordial relations and passage rights/defensive alliance.
Pocus wrote:I don't see how you can be expelled from a region if you are at war with the owner... That would mean we would have bugs for each war, not only with rebels.
Pocus wrote:I don't see how you can be expelled from a region if you are at war with the owner... That would mean we would have bugs for each war, not only with rebels.
Sir Garnet wrote:
(2) A debated question - is it total stocks or just amounts offered that factors into pricing?
Le Ricain wrote:As it appears that the GIN replacement chit problem has not been solved, there will still be a need for an additional patch. If so, I would like to add another bug: African tribes with artillery. I am playing as GBR and am now in 1890.I have been fighting a series of wars with African tribes. Every one of the tribes seems to have artillery. Fortunately for me, they are using muzzle loaded smoothbores and not more advanced techs, but having African tribes with cannon?
Jim-NC wrote:Another possible issue/bug:
In our MP game, it appears that playing a "stake" card doesn't seem to cause a crisis (or there may be rules we don't understand about their usage). Britain played a stake card 3 times in a row to stop Sardinia Piedmont from making a protectorate in Mogidishu. The 1st and 2nd time, nothing appeared to happen. Then on the 3rd try, with 1 turn left before the protectorate, the card was canceled and now S-P can't play again. This may be due to the fact that the territory now shows as British influenced (they are both at 35% CP).
Generalisimo wrote:There were some code updates to the way the tech upgrades happen, specially to subfactions.
I am sure this will have no effect on games started with previous versions of the game... so, it will not change anything on your end sadly.
About the african tribes with cannons... it is WAD AFAIK... the units+models are there so, sooner or later, they will receive them.
In the end, they may give you a little headache... but they are no match for your more upgraded troops.![]()
But the problem is you don't know the ethnicity etcetera of the rebels as they are units not regions - in Crete they could have been Greek rebels wanting to join Greece, Cretan rebels wanting be set up an independent Crete, Ottoman Christian rebels wanting more religious freedom, Ottoman rebels wanting to throw off central rule, or Ottoman rebels trying to take over the Empire. At the moment they are all just rebels and at war with everybody only because ll rebels are the same.Kensai wrote:What they belong to or what they feel they belong to is already abstracted in other parameters:
1) ethnicity
2) loyalty
3) de jure or claimed status region by the original holder
Rebel regions should be free game for anyone. After all, I am not arguing here that the Ottomans had to lose their automatic CB for someone who usurps one of their former regions. I am simply saying that the current system that returns the regions to rivals is counterintuitive and hugely unrealistic.
It should fall to the original nation that lost her area reclaim her territory through a CB. Otherwise only it could be given automatically back if relations are cordial. But absolutely not handing them back to the potential enemy. My example of Japan makes even more sense. If Russia attacks the Bakufu, why should the territories be magically given to the Emperor. They are all 3 rivals!
The Emperor should be the one to DOW Russia in such cases.
The problem was that the British went into rebel held Crete which was only possible because they were at war with the rebels as they were at peace with the Ottomans. Having occupied Crete thy then expected to own it and be able to keep it.Pocus wrote:We are not going to split the Rebels into sub factions, that would be just too much to change, both in code and data. So, Rebels will remain free for all, sorry.
Now, what you say is weird, about the 'kick out' phenomenon, and if you have a save (before the expulsion and after) I would like to check it.
I don't see how you can be expelled from a region if you are at war with the owner... That would mean we would have bugs for each war, not only with rebels.
The pricing appears to be off as most of the time prices appear to be on the floor, and we are certainly seeing prices dropping below maximum even when demand is several times supply.Pocus wrote:(2) pricing is only affected by amount of offering / amount of demand. Stocks plays no role.
Pocus wrote:(1) that's because the treaty is 'supply right given to', generated by portugal, on behalf of GB. This is not to be read as 'supply right given to Portugal, by GB' ...
Pocus wrote:In reply to post #5
The Stake mechanism was not optimal... It upped the probability to get a crisis, but the code was done in such way that there was some checks before that would prevent most of the time the crisis... So it is no wonder that you would manage only rarely something from a contest stake item.
This is changed, Stake should much more reliably now triggers something. But you have to remember that (partly as a safeguard) no crisis can be triggered if the 2 nations have 25+ relationship (which is not totally realistic, see Fachoda... The two nations were rather cordial, and this is also one of the reason why the French did not pull the trigger, although British might certainly played a part).
So, remember this rule: contest stake has a use only if your relationship with the target is 24 or less. Perhaps a 'Send diplomatic insult' item would have its use!
Note: don't post new demands or remarks on this thread, use the newer one. Only post there in relation to this post, thanks.
sagji wrote:But the problem is you don't know the ethnicity etcetera of the rebels as they are units not regions - in Crete they could have been Greek rebels wanting to join Greece, Cretan rebels wanting be set up an independent Crete, Ottoman Christian rebels wanting more religious freedom, Ottoman rebels wanting to throw off central rule, or Ottoman rebels trying to take over the Empire. At the moment they are all just rebels and at war with everybody only because ll rebels are the same.
The problem was that the British went into rebel held Crete which was only possible because they were at war with the rebels as they were at peace with the Ottomans. Having occupied Crete thy then expected to own it and be able to keep it.
Sir Garnet wrote:So it should appear as
Supply Right Given by Portugal > Great Britain
or
Supply Right Given Portugal > Great Britain
but not the confusing
Supply Right Given to Portugal > Great Britain
which says the right is given to Portugal
likewise Passage rights
Kensai wrote:This cannot be abstracted, so you come to my words, they should be independent and if destroyed the liberators should simply occupy the region. I complain about the gamey mechanic that kicks out the liberators and brings back the original owners (which can be the reason the rebellion happened or WORSE enemies of the liberators!!).
If this nation is friendly of the liberators, fine, it should be given back, but if it rival it should be not. Considering that Britain was allies with Greece and Greece had strong claims (ethnicity, loyalty, objective, etc) to the island, at least the engine should have attributed the island to Greece.
What you ask is to declare an unenecessary war with the Ottomans just to have claim on the islands that have lost. On other hand my own suggestion takes care of that through a defensive alliance and/or cordial relations.
You respond to me in game mechanics while I am talking about realistic situations. I don't care who had a claim on the island. I care that the island was NOT Ottoman and the British were friendlies with Greece which ALSO had claim. We shouldn't declare war on the Ottomans just to have the islands they DON'T OWN. Do you understand what happens? The Ottomans is as if they are selling us things they don't own.
It should be the Ottos to declare war on Britain/Greece if they want back the liberated islands, not the other way around. Otherwise it looks buggy and unrealistic.
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Pocus, would it be possible to consider this fix in the code. Attribution of a seized rebel area according to the following parameters, in this order:
1) returned to the nation that was the original owner (if allied/cordial with the liberator)
2) returned to the nation that has claims, ethnicity, loyalty (if allied/cordial with the liberator)
3) otherwise the liberator keeps the rebel area and if it's de jure or claimed by the original owner an automatic CB for infringement will trigger anyway
Please, just please, eliminate the automatic return cause hugely unrealistic situations may happen, as the ones I explained in my examples.
If this was done in that order, in our game, the British liberators would have defeated the rebels and handed them back as expected to the Greeks where they had claims (Crete and Dodecanese- condition 2) while keeping Cyprus for themselves (condition 3). Condition 1 wouldn't have applied cause Britain wasn't friendly with the Ottomans, neither they had a DA.
This procedure fixes all other crazy situations I've explained, even covering the Prussian-Russia Lodz incident. It also works fine for synergic operations between allies, what we tried to simulate with GBR/GRE in the game and failed because the engine made a crazy decision to give the regions to our rivals who were kicked out of the islands.
sagji wrote:But the rebels aren't necessarily anti-Ottoman they are merely anti-Ottoman government - in fact their lack of setting up a new nation / joining of an existing nation implies that they want to remain part of the Ottoman Empire.
There is also the fundamental problem of acceptable actions - no other nation would consider the British action as changing ownership, and thus every nation would consider the region as still Ottoman owned.
Your ideas are seriously wrong, and open to massive exploits - such as Prussia gaining Paris during the Franco Prussian war.
Sir Garnet wrote:However the period of rebel control must be much longer before the pre-rebel owner loses rights to a conqueror OR someone else's claim.
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