I was playing my first April 1861 2 theatre campaign and noted an oddity with Kentucky. The Union entered and attacked one of the Confederate controlled towns (Lexington I think, don’t remember for sure) activating the militia unit inside and then capturing the place after destroying the militia the same turn it first attacked.
The end of turn report then displayed a message in red text stating that the Union had invaded Kentucky. In black text just underneath that message it then stated that the Confederates had invaded Kentucky. I had sent no troops into Kentucky, so I assume the activated militia set off the confederate invasion script.
I went to the manual and did a search for Kentucky, but found absolutely no info on how Kentucky and its neutrality are handled. Other than activating an opponents fixed militia in the state, is there anything players need to be concerned with by activating the invading Kentucky script?
Does the state eventually join a side based on hostile actions or is it just a random roll? Or perhaps it’s a fixed historical event and the state always joins the Union?
On another note, I am being invaded by the Union all over the map whether the troops are lead by generals or not. Was the possibility of preventing offensive moves into enemy controlled territory unless lead by a general who passed his strategic dice roll left out?
The McClellan effect sure isn’t having any impact in my first game, the Union is taking my cities left and right while I desperately try to build enough forces to stop them. Jackson is besieged in the Shenandoah, Fredericksburg is gone and Richmond is being threatened and it isn’t even July yet.
Jim