lodilefty wrote:Could be the weather, or you could have Advanced Attrition on.
All movement will cause cohesion loss in any case.
Most recent patch or most recent beta patch?
charlesonmission wrote:This is a great discussion. Going back to the game mechanics on blockading, has anyone noticed that you have to actually blockade the specific water region in front of the major harbour to blockade the harbour. For example, in NO and Charlestown, one has to put the blockade fleet past the forts to get the blockade icon for NO or Charlestown. This isn’t the way blockading happened in the actual war, but for the game, is this WAD? Or am I just wrong on this?
charlesonmission wrote:This is a great discussion. Going back to the game mechanics on blockading, has anyone noticed that you have to actually blockade the specific water region in front of the major harbour to blockade the harbour. For example, in NO and Charlestown, one has to put the blockade fleet past the forts to get the blockade icon for NO or Charlestown. This isn’t the way blockading happened in the actual war, but for the game, is this WAD? Or am I just wrong on this?
Charleston SC says "Charles River," but you will note there are TWO regions named "Charles River" and so you have to blockade them both. Blocking Charleston Bay doesn't work.
I also feel that the amount of 'damage' occurring while fleets are actually sailing at see has become a bit extreme.
Blind Sniper wrote:I see only a region with this name and the city harbor exit point is only Charles River (yes there is a brown line between Charleston and Moultrie but if you hover the mouse on it both are highlighted).
The three Forts defend this area and not Charleston Bay, I think...
Blind Sniper wrote:During my tournament game my fleet after fought a battle near Cairo withdraw in Island 10 and then to Memphis (two turns), all my ironclads were hits by bad weather and they lost all strengh and cohesion factors, all!
Strangely my gunboats were still in good shape, yes some damages but not depleted.
In fact I lost my Mississippi fleet for months...
bk6583 wrote:Wad or not, I'm finding it rather frustrating to have to constantly micro-manage and shuttle all of my ships back and forth to harbors as they take, in my my view, way too many hits just for sailing anywhere. After just a few turns my brown water ships are down to nothing. Time of year doesn't seem to make much difference.
Chaplain Lovejoy wrote:Read an excerpt from a diary of a guy who served aboard a Monitor-class vessel. The sailor said he couldn't imagine why anybody in his right mind would volunteer for such duty. Very taxing physically due to the heat below deck, especially in summer.
GraniteStater wrote:Yikes!!!
Do I have the right patch? rc13c, right? I get hits, but not these numbers.
My approach? Don't close block sea regions with those nasty, nasty Fortses (nasty Fortses, made by those nasty Elves). Close block the free stuff (Bogue Inlet, for example. If you want, put blockers off Charleston, SC, for instance, just to catch runners - not a true blockade, but can be useful.
Then I run all my sail frigates with a brig or two, usually under Palmer, up and down the outermost coastal regions - fast and have a punch.
I put my blockade effort in the Boxes, with Blockede Fleets - expensive, but you can get up to 75% pretty quick, if you make the investment.
Build a good amount of Transports - don't leave port without them. Sometimes I have 25 TPs by mid '62, not including the original TPs in the Atlantic Box. TPs reduce wear and tear.
bk6583 wrote:Wad or not, I'm finding it rather frustrating to have to constantly micro-manage and shuttle all of my ships back and forth to harbors as they take, in my my view, way too many hits just for sailing anywhere. After just a few turns my brown water ships are down to nothing. Time of year doesn't seem to make much difference.
charlesonmission wrote:How many blockade fleets do you put in each box? I always though you needed a mix of boxes and actual harbours to get up to 75%.
Charles
Particularly handy if the forts have killer rabbits.... Just make sure you bring the book of armamentsGraniteStater wrote:Those, and the Holy Hand Grenade.
GraniteStater wrote:I don't like my nice watercraft to get near high velocity iron spheres. I hate Forts when afloat, they really, really ruin my day. That said, it's worth hunting for Jabberwock's comments on how he handled Forts. IIRC, it seemed to me he made some large and muscular fleets and cruised the coasts, wiping Forts out.
I think.
Return to “AGEod's American Civil War”
Users browsing this forum: No registered users and 14 guests