lodilefty wrote:These are WAD (pathfinding):
there are Major Roads for the Light Cav to move 2 regions faster than going directly across the river (there is a river crossing penalty, seen as blue line when pressing shift while a stack is selected).
The heavy forces move directly from Hohenelbe, as that is shortest march path (weather is Snow, so pass is still open).
Are we looking at the same save? Load turn 4(Backup1 folder) of this one:
http://www.ageod-forum.com/showpost.php?p=223253&postcount=29
The light cavalry unit in Hohenelbe moves to Koeniginhof(over a grey link) and then to Koeniggratz(over a blue link) crossing a river 2 times and enters one region more than the direct path would be and this is faster?
Now use an infantry unit from Koeniggratz and move to Hohenelbe, it uses the direct path using 8 days where the route over Koeniginhof they would need 9 days.
I assume that the direct path for the light cavalry would also be a bit faster but the engine simply doesn't allow this movement for whatever reason.
Now look at the other save and load turn 7(main folder not one of the backup folders):
http://www.ageod-forum.com/showpost.php?p=223249&postcount=28
You should see that the light cavalry in Zwickau moves around the mountains to get to Aue and that it can't enter the pass region Freiberg over the 2 entry regions Aue & Chemnitz.
It gets even clearer when using the light cavalry in Zwickau and move them south to Greiz, the engine simply says "Cannot reach the destination from here".
The infantry in Chemnitz can simply walk over the pass.
The pass is already blocked and before the last RC anything that could walk over was light infantry & light cavalry all other units were blocked, now at least the light cavalry refuses to use the links from these entry regions into the pass regions but the Korps with infantry, artillery, etc. do use them although they shouldn't be able to do so.
There is another example, simply try the same save and look at the Korps in Brieg, move it onto the Reichenbach and the game sets the path over Neisse because it's 1 day faster but Glatz is the entry region and should be faster besides that Neisse shouldn't work at all.
Again use one of the light cavalry unit in the south(Ostrau), move it to Brieg and from there to Reichenbach and you'll see that is again refuses to use the link between Glatz and Reichenbach, use one of the heavy cavalry units(Tropau) do the same and you see that it does use the link between Glatz and Reichenbach but this time I guess only because it's not faster than the move over Neisse like it's for the infantry Korps.
Bottom line of both cases is that the light cavalry(maybe also other light units like light infantry) seems to stick to the entry region>pass region>exit region setup when the weather is not snow but when it is snow(or other harsh weather) it refuses to do so.
The infantry(and all other none light units) seem to ignore the entry region>pass region>exit region setup at all, neither when moving in good weather nor in snow do they follow that scheme and are not even stopped when moving over a blocked pass.
Just to make clear I thought the player can use the map as orientation where links are between regions are and where not, especially with these pass regions that have entry regions from where to get into the pass and out of it, so I assumed that there isn't a direct path from Koeniggratz to Hohenelbe, no direct path between Marienberg & Freiberg and no direct path between Neisse & Reuchenbach.
In case that's wrong it should at least be assured that the roads(links) that are drawn on map are faster than paths that are not visible to the player.