Thank you for your answer. I ll give you more info about the DB problem tonight or tomorrow.
I believe the conflict is interesting because :
1. It is occuring in an area of the game not used much by any other campaign
2. It is French vs Indians - rare
3. It is a fairly short war (less than 2 years), so it would be a good training as far as moding is concerned
4. It could be extended to other French-Indians wars in the 1730ies
5. It was historically unbalanced AGAINST the Natchez, but In MP, it is easy to balance with "unhistorical events", that I would include as "nasty tricks". More information on that : during the Natchez revolt, the French were convinced that the situation was much worse than it looked (and it did not look too good in 1729 / early 1730) because they thought that :
a. there was a plot of all Indians to expel the French - they believed this because the Yatzous (Yazoo) attacked a French city less than one month after the destruction of the French city of Natchez,
b. the English were actively helping the Indians against the French - such a story is always believable,
c. the Indians had passed an agreement with the slaves with were going to revolt the moment the Indians would attack - they believed this because the slaves of the village of Natchez joined the Indians and fought with them.
All of these proved false, though.
So, in MP at least, the Natchez player would have the option to prepare one of the 3 (or more if I can imagine more) nasty trick, which he would then trigger at any moment in game and would throw the French off-balance [either his Indian "allies" would turn coat, or he would meet an English force, or one of his city would lose all defensive bonus for a few turns]. Of course, I would implement that last
