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Jarkko
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Dev Diary #2

Wed Oct 27, 2010 6:51 am

http://forum.paradoxplaza.com/forum/content.php?271-PON-dev-diary-2
Pocus wrote:Money (sing Pink Floyd song here)

One of the earliest decisions we made on Pride of Nations (formerly known as Vainglory of Nations) was that using a single currency to do everything in a given nation would not be a good thing.
As many of you know, the vast majority of the era's industries were not financed by the State but by private entrepreneurs. On the other hand, the armies and fleets were raised by national governments, using various taxes and exceptional financial measures to cover the rising cost.

So for us, the logical conclusion was that it would not be realistic for the game to mix apples and oranges. We then decided to have two types of “money”: Capital Money and State Funds. Both co-exist within the same nation, but are used for two different purposes. The cool thing about this is that we could then naturally reproduce different nation profiles, like Great Britain with its massive amount of investors (and thus private capital), and on the other end of the spectrum, Czarist Russia with its almost organic incompatibility with rapidly developing industry due to a lack of private money (the Bolsheviks were not yet there, remember!).

Czarist Russia could not just decide to create vast industrial complexes from nothing, even if the State (the Czar) wanted them! This was simply not the way things happened in the 19th century.
These two sides of the same coin are still strongly linked. It is not difficult to imagine that additional capital funds generate even more capital funds, in the good old-fashioned capitalist way: invest in industries to get profits, and get even more private capital - if you're successful, that is. But the player still has some control]http://img210.imageshack.us/img210/8118/sanstitrejwx.jpg[/IMG]
Russian problem is not about having resources, but having capital to invest in industries and mines.



EDIT: Yes, I know the link to these dev diaries are in the sticky post by Rafiki, but since the Paradox forums seem to occasionally be quite overloaded, I took the liberty to copy it here too so that I can check it out when I want to :) Please Rafiki don't kill me :)
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Mario Pajas
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Thu Oct 28, 2010 12:29 am

Jarkko wrote:EDIT: Yes, I know the link to these dev diaries are in the sticky post by Rafiki, but since the Paradox forums seem to occasionally be quite overloaded, I took the liberty to copy it here too so that I can check it out when I want to :)

You are not wrong. xD

Thanks for reposting this. In the Paradox forums you can't navigate more than 5 minutes without interruptions. :bonk:

Respenus
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Wed Nov 10, 2010 4:13 pm

So, a question if I may. It's about the ability of the state of interfere in the private sector and vice versa.

I understand the ability of the private sector to buy state bonds, the same thing goes on today. You are also right to say that the liberal conception of the state at that era did not allow for a centralised economy as we understand it today. So about the incentives the state can give. Can the state only give orders to the private sector (oh and that you for revealing partly how research will be handled ingame) or can it also give its own loans to the private sector?

Also, concerning the statement that "As the private sector, the player can raise private funds." Does doing thins involve the state, or does the almighty player intervene from the "outside" and set certain guidelines. Which brings us to the early financial bubbles that we are so familiar with today. Will the player have the possibility to account for such an event, if it is included, or are we generally kept completely outside the workings of the international economic system?

tagwyn
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Pon

Wed Nov 10, 2010 6:15 pm

Pocus: So Paradox is going to publish this on top of VickyII? They have the cross hairs on there foot? t

tagwyn
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Pon

Wed Nov 10, 2010 6:16 pm

Paradox to publish Pon on top of
vickyII? Shooting themselves in foot? t :thumbsup:

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Thu Nov 11, 2010 11:45 pm

tagwyn wrote:Paradox to publish Pon on top of
vickyII? Shooting themselves in foot? t :thumbsup:

Yes, the games are different in scope, even if they cover the same time period. ;)
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vaalen
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Pride of Nations

Mon Nov 15, 2010 2:32 am

tagwyn wrote:Paradox to publish Pon on top of
vickyII? Shooting themselves in foot? t :thumbsup:


The two games are very different, and will be a totally different experience. Victoria 2 is a sandbox based on history, but lacking all kind of details and reality, such as no historical leaders(Pride will have thousands). The game comes up with annoying things such as Mexico regularly conquering the US, endless revolts, pops that will be unhappy and turn into revolutionaries no matter how much money they have, Britain raising millions of British culture troops from India, and many others.

Besides, troops are generic and their graphics are terrible.

Pride will be historically valid, with feasible outcomes, and will kick Victoria 2's rear end from Sweden to Timbuctu, and beyond.

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Jarkko
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Wed Nov 17, 2010 4:44 pm

vaalen wrote:The two games are very different, and will be a totally different experience. Victoria 2 is a sandbox based on history, but lacking all kind of details and reality, such as no historical leaders(Pride will have thousands). The game comes up with annoying things such as Mexico regularly conquering the US, endless revolts, pops that will be unhappy and turn into revolutionaries no matter how much money they have, Britain raising millions of British culture troops from India, and many others.

Besides, troops are generic and their graphics are terrible.

Pride will be historically valid, with feasible outcomes, and will kick Victoria 2's rear end from Sweden to Timbuctu, and beyond.

Seems you have not played V2 at all :bonk: None of the things you list for V2 are true. There *are* historical leaders (although not thousands), Mexico does not conquer USA even occasionally, current version has way too *few* revolts by all accounts, you need some very special skills to turn lots of people rebel (skills I can only amaze at, if you actually succeed to do that; it would actually make the game somewhat easier in case you want to enact some social and politcal reforms), Britain can't recruit millions of troops from India, and many others ;)

V2 and PoN will be quite different games from each other. Just because Hearts of Iron and GG's World at War both depict WW2 doesn't mean they are even close to similar games. Same with PoN and V2, same era, very different gaming experience. Or so I would presume, having only played the other so far :)
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tagwyn
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PoN vs. VII

Wed Nov 17, 2010 11:29 pm

Thank you all for your courteous responses. t :thumbsup:

vaalen
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Thu Nov 18, 2010 10:07 am

Jarkko wrote:Seems you have not played V2 at all :bonk: None of the things you list for V2 are true. There *are* historical leaders (although not thousands), Mexico does not conquer USA even occasionally, current version has way too *few* revolts by all accounts, you need some very special skills to turn lots of people rebel (skills I can only amaze at, if you actually succeed to do that; it would actually make the game somewhat easier in case you want to enact some social and politcal reforms), Britain can't recruit millions of troops from India, and many others ;)

V2 and PoN will be quite different games from each other. Just because Hearts of Iron and GG's World at War both depict WW2 doesn't mean they are even close to similar games. Same with PoN and V2, same era, very different gaming experience. Or so I would presume, having only played the other so far :)


What historical leaders? Paradox even had a thread announcing they would not be there!

Everything I have said is confirmed in the thread on the paradox forum(V2) entitled "Why I don't play 1.2 anymore", (except for the conquest of the the US by Mexico, which I have seen twice, and which people on the forums have talked about) Read that thread before you start claiming things are not true. It also covers a few other anomalies that I did not mention, such as all Indian pops developing British culture, in India, something that was never possible.

Your experience may be different from others, a lot depends on what country you play. Are you the Jarkko who was a playtester for Victoria 2?

vaalen
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Pride of Nations

Thu Nov 18, 2010 10:11 am

tagwyn wrote:Thank you all for your courteous responses. t :thumbsup:


Well, you were the one who talked about Ageod shooting itself in the foot.

I must admit I am passionate in my support for Pride of Nations.

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Thu Nov 18, 2010 2:19 pm

tagwyn wrote:Paradox to publish Pon on top of
vickyII? Shooting themselves in foot? t :thumbsup:


I'd actually expect it to have the opposite effect.

Vicky 2 will have increased a lot of people's interest in this time period and when PoN comes out I would think more people will try it than might have if it was released before V2. Since the release is not too close to V2 it won't be competing directly for the same money.

Also the people who played Vicky2 but want a different approach may try it as well. AGEod have a chance to grab some of the Paradox crowd.

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Thu Nov 18, 2010 2:47 pm

That what we expect. Just the difference between turn based and simultaneous makes a huge gap between the product, even without speaking of the differences in approach when dealing with game content.
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Thu Nov 18, 2010 6:12 pm

There are those who create, and those who criticize creations, interestingly enough, very few who are both creators and criticizers of creations. I have a lot of respect for anyone who is willing to take the risk of creating, in lieu of the result of their final product.

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Pride of Nations

Thu Nov 18, 2010 6:32 pm

McNaughton wrote:There are those who create, and those who criticize creations, interestingly enough, very few who are both creators and criticizers of creations. I have a lot of respect for anyone who is willing to take the risk of creating, in lieu of the result of their final product.


I too respect creators. My point is not that V2 is a bad game,(it isin't) but that it is far less historical and a totally different experience than PON will be. As a game on an alternate universe loosely related to the period, it is fine, and can provide much enjoyment.Many people prefer such a game. For those who want a more historical experience, like me, PON will be much better.

I do not see how creators cannot be critics, they must be, to improve their creations.

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Sat Nov 20, 2010 5:55 pm

vaalen wrote:What historical leaders? Paradox even had a thread announcing they would not be there!

Texas, Mexico and CSA have historical leaders :)

Everything I have said is confirmed in the thread on the paradox forum(V2) entitled "Why I don't play 1.2 anymore", (except for the conquest of the the US by Mexico, which I have seen twice, and which people on the forums have talked about)

"Confirmed" :mdr:

Seems to me you made up all the stuff and then desperately tried to find something to back your fantasy :)

You claimed there are rebs running around no matter what you do, and that is not true. You get rebellions very seldomly, and you truly have had to mismanaged your nation to get them. As I said, there are way too few rebellions now, if the rebs then do rise, it October Revolution immediatly (there should be *more* rebellions before the big one happens (if it gets to that)). Ie quite the opposite of what you claimed. EDIT: Just to make sure, you are aware that you need some rebel sentiment to get political and social reforms trhough in V2, right?

Mexico does not conquer USA (unless you are playing Mexico), provide a screenshot somewhere to provide the opposite if you are constantly seeing that (would be interesting, as nobody else does see that).

The assimiliation is something I don't like in current 1.2, but happily that is easy to mod and should be different in 1.3. That however was not what you was complaining about at first ;)

Your experience may be different from others, a lot depends on what country you play.

Indeed. Or if you have played the game at all or just made up stuff :wacko:

Are you the Jarkko who was a playtester for Victoria 2?

Yeah, and I still seem to be. Just like AGEOD, Paradox has a tendency to work on patches published in the past; as such I am very happy they are both in the same company these days :) Just like AGEOD games, the Paradox games are pretty complex, and will require a few patches to become closer to what the devs wanted from them. For example I am waiting for ROP patch 1.03 to make the campaign game playable past the first year, I still want to write that ROP campaign AAR someday seeing nobody else has done that yet (although OneArmedMexican is progressing nicely with his beta 1.03 campaign AAR :) ); haven't wanted to start it during the beta, as I get to try out beta things elsewhere quite enough for my tastes :blink: Just like I am sure 1.03 will be the "perfect" (as far as anything gets perfect in games...) for ROP, I am quite sure 1.03 will also improve the way people view V2 :)
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Sat Nov 20, 2010 6:16 pm

vaalen wrote:I too respect creators. My point is not that V2 is a bad game,(it isin't) but that it is far less historical and a totally different experience than PON will be. As a game on an alternate universe loosely related to the period, it is fine, and can provide much enjoyment.Many people prefer such a game. For those who want a more historical experience, like me, PON will be much better.

I do not see how creators cannot be critics, they must be, to improve their creations.


Creators are not critics in regards to walking into someone else's place, and tell then their product is bad, and walk out. Creators look around at things they like, and do not like, and apply it to their work (i.e., learn from their and other's experiences rather than to express distain) and discuss behind closed doors, with the goal being improvement, rather than a pure critic who serves only to tell others they do not meet their personal high standards of how things should be, and then moves on.

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Sat Nov 20, 2010 6:52 pm

Okay Vaalen and Jarkko, you both really need to stop and actually read each other's posts before you respond to one another.

First, Jarkko, Vaalen never said that the Mexican AI conquers the United States repeatedly, but that Mexico can conquer the United States. Also, he did not say annex entirely, but rather conquer (which can be anything from winning a series of wars and annexing what it can). Both of you agree that this can happen from quotes from both posts, so I really do not see why this is being argued?

Second, Vaalen, you are basing opinion as fact. The removal of historic leaders is a design choice rather than a mistake. Every innovative development is always questioned when it breeches the status-quo, which is why the world is not as innovative as it could be (i.e., the dreams of the 1960s of hover cars, jet packs and super-sonic airliners never came to fruition). There is no right or wrong here, just preference. It allows for each game to be played without the benefit of hindsight knowing that all you have to do is wait for your good historic leaders to walk on up, so you can go off to conquer the world at a whim. There are many ways to do things, and this is one of them. Right or wrong has no place in this decision.

Third, Jarkko, you are putting a fair bit of personal attack son Vaalen "Indeed. Or if you have played the game at all or just made up stuff", "Seems you have not played V2 at all". Listeners would have a lot more respect for your point of view should you not attack him personally, nor will he take your points very well if he feels you are not attacking his ideas, but rather attacking his right to have ideas.

Fourth, Vaalen, graphics are a personal preference. I for one find some of the best games have the worst graphics. A matter of opinion and design. Some people hate the new VgN map when it is compared to other maps. I personally think that visualizations are somewhat trivial unless it affects the actual use of the aspects of the game (i.e., graphics make the interface difficult to use), or are not good at providing information (i.e., graphics get in the way of knowing things).

Fifth, Jarkko, the statement that Victoria 2 has historic leaders is misleading. While it is true, scenarios all start off with histoirc leaders in place, the general process of the game requires their replacement to be done with randomized leaders. Any historic leader will eventually die off or retire within 10 years or so of the start, resulting in the remaining 80 or so years to be played with randomly generated leaders. Modders are at work to implement them, but this intentional game design to eliminated historic leaders is true. Not that I have a major opinion on it one way or the other, it is a way to solve the problem of predictability of a historic game. An innovative means, but honestly, for all true purposes of gameplay historic leaders were removed from Victoria 2.

Sixth, Vaalen, the 'silent majority' argument is really a way in putting pressure on without any proof. You are totally allowed to have your opinions, but you cannot honestly speak up for 'the majority of people'. You can honestly speak for yourself, and your own opinions, but not honestly about a massive movement of people.

Basically, for both of you, and anyone else in the battle between Victoria 2 and VgN, you can discuss the comparisons in two ways. Prop up your choice, by bashing the other (i.e., focus on the negatives of one), or prop up your choice by supporting what you like (i.e., focus on the positives of one). In all of my game development and supporting years, you will aways have people willing to go and say what is wrong about your product, no matter what choice you make, it will not please everyone.

It is the honest truth that a game cannot be the same for everyone. You two will argue forever, because you aren't really looking at what each other is honestly saying, and you are saying things that do not need to be said.

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Sat Nov 20, 2010 9:29 pm

[color="Blue"]There is little, if anything, to add to McNaughton's post. People participating in heated discussions will do well to read it carefully, every word. Especially you two, Vaalen and Jarkko :) [/color]
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vaalen
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Dev Diary 2

Sun Nov 21, 2010 5:43 am

McNaughton wrote:Okay Vaalen and Jarkko, you both really need to stop and actually read each other's posts before you respond to one another.

First, Jarkko, Vaalen never said that the Mexican AI conquers the United States repeatedly, but that Mexico can conquer the United States. Also, he did not say annex entirely, but rather conquer (which can be anything from winning a series of wars and annexing what it can). Both of you agree that this can happen from quotes from both posts, so I really do not see why this is being argued?

Second, Vaalen, you are basing opinion as fact. The removal of historic leaders is a design choice rather than a mistake. Every innovative development is always questioned when it breeches the status-quo, which is why the world is not as innovative as it could be (i.e., the dreams of the 1960s of hover cars, jet packs and super-sonic airliners never came to fruition). There is no right or wrong here, just preference. It allows for each game to be played without the benefit of hindsight knowing that all you have to do is wait for your good historic leaders to walk on up, so you can go off to conquer the world at a whim. There are many ways to do things, and this is one of them. Right or wrong has no place in this decision.

Third, Jarkko, you are putting a fair bit of personal attack son Vaalen "Indeed. Or if you have played the game at all or just made up stuff", "Seems you have not played V2 at all". Listeners would have a lot more respect for your point of view should you not attack him personally, nor will he take your points very well if he feels you are not attacking his ideas, but rather attacking his right to have ideas.

Fourth, Vaalen, graphics are a personal preference. I for one find some of the best games have the worst graphics. A matter of opinion and design. Some people hate the new VgN map when it is compared to other maps. I personally think that visualizations are somewhat trivial unless it affects the actual use of the aspects of the game (i.e., graphics make the interface difficult to use), or are not good at providing information (i.e., graphics get in the way of knowing things).

Fifth, Jarkko, the statement that Victoria 2 has historic leaders is misleading. While it is true, scenarios all start off with histoirc leaders in place, the general process of the game requires their replacement to be done with randomized leaders. Any historic leader will eventually die off or retire within 10 years or so of the start, resulting in the remaining 80 or so years to be played with randomly generated leaders. Modders are at work to implement them, but this intentional game design to eliminated historic leaders is true. Not that I have a major opinion on it one way or the other, it is a way to solve the problem of predictability of a historic game. An innovative means, but honestly, for all true purposes of gameplay historic leaders were removed from Victoria 2.

Sixth, Vaalen, the 'silent majority' argument is really a way in putting pressure on without any proof. You are totally allowed to have your opinions, but you cannot honestly speak up for 'the majority of people'. You can honestly speak for yourself, and your own opinions, but not honestly about a massive movement of people.

Basically, for both of you, and anyone else in the battle between Victoria 2 and VgN, you can discuss the comparisons in two ways. Prop up your choice, by bashing the other (i.e., focus on the negatives of one), or prop up your choice by supporting what you like (i.e., focus on the positives of one). In all of my game development and supporting years, you will aways have people willing to go and say what is wrong about your product, no matter what choice you make, it will not please everyone.

It is the honest truth that a game cannot be the same for everyone. You two will argue forever, because you aren't really looking at what each other is honestly saying, and you are saying things that do not need to be said.


McNaughton, I am a little confused by your response. Perhaps you could clarify it for me.

First, where did I say that it was a mistake to leave out the historical leaders ? I know it was a design decision, and Paradox has a right to make it. It is a decision that goes against my preference, which I have a right to express. Just like someone who likes the decision can also express it.

Second, I agree with you that graphics are a preference, and that there is no right or wrong here. I happen to greatly prefer the graphics for troops that I happened to see on PON screenshots to the troop graphics in Victoria. That was all I was saying. I have no problem with anyone liking the Victoria graphics better.

Third, Where did I say that the majority agrees with me, or talk about the silent majority? I mentioned the posts on the Victoria 2 forum as a response to Jarkkos accusations, so anyone can see that others have posted about similar occurrences in the game. That does not mean they are the majority, or that I speak for the majority.

Fourth, Where did I bash or personally attack Jarkko?

I am perfectly willing to consider what you are saying, and it would help me to do so if you could answer the above points.

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Jarkko
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Mon Nov 22, 2010 12:16 pm

Thanks McNaughton and Rafiki for the constructive posts!

However, I want to point out that I have not (and will not) "bashed" Pride of Nations or claimed Victoria 2 is somehow superior to PoN (I would be rather stupid to do that, as I've not seen or played PoN). I am waiting for PoN very eagerly, as I think it will be quite different from Victoria 2 (just as I've played AGEODs ACW and GG's WbtS; same war, quite different game-design from each other (and both games have things I like and dislike :) )).

I would also like to take this opportunity to apologise vaalen for any ad hominem attacks he have felt to become under from me. That was not my intention; it just seemed to me you actually haven't played Victoria2 lately (I was perhaps erroneusly presuming you are the same vaalen as the vaalen on the Paradox forums). I tend to use a (perhaps too) colourful language when I am pretty certain I am correct and I am trying to be countered with words that simply are not true :) Some have called me the zealot crybaby troll, and they likely were correct :wacko:
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Mon Nov 22, 2010 6:25 pm

McNaughton wrote:There are those who create, and those who criticize creations, interestingly enough, very few who are both creators and criticizers of creations. I have a lot of respect for anyone who is willing to take the risk of creating, in lieu of the result of their final product.


+1

Well said in this era of harsh critiques and verbal bludgeoning.

I especially respect developers willing to take risks in this murderous economy.
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vaalen
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Dev Diary 2

Mon Nov 22, 2010 7:49 pm

Jarkko wrote:Thanks McNaughton and Rafiki for the constructive posts!

However, I want to point out that I have not (and will not) "bashed" Pride of Nations or claimed Victoria 2 is somehow superior to PoN (I would be rather stupid to do that, as I've not seen or played PoN). I am waiting for PoN very eagerly, as I think it will be quite different from Victoria 2 (just as I've played AGEODs ACW and GG's WbtS; same war, quite different game-design from each other (and both games have things I like and dislike :) )).

I would also like to take this opportunity to apologise vaalen for any ad hominem attacks he have felt to become under from me. That was not my intention; it just seemed to me you actually haven't played Victoria2 lately (I was perhaps erroneusly presuming you are the same vaalen as the vaalen on the Paradox forums). I tend to use a (perhaps too) colourful language when I am pretty certain I am correct and I am trying to be countered with words that simply are not true :) Some have called me the zealot crybaby troll, and they likely were correct :wacko:


Apology accepted.
In return, I will apologize for appearing to bash Victoria 2. That was not my intent, I was afraid that people would not buy PON thinking it was the same as Victoria 2, as was implied by Tagwyn's post. I wanted people who want a more deterministic game to understand how they differed, and how PON would be more attractive to them. I may have gone too far, and I apologize for that.

I have played a lot of Victoria 2, mostly 1.1. In my only 1.2 game (as the US),I lost a war to Mexico,which conquered part of my nation, have had massive revolts(though certainly not all the time), and have been invaded by seemingly endless amounts of British troops, in numbers that seem impossible. I enjoy the situation, but I do get annoyed at the anomalies.

Let me make it clear, Victoria 2 is a good game, well worth owning and playing. I just think I will enjoy PON much more, given my preferences.

Jarkko, I want to thank you for the good job you and others did in playtesting Victoria 2. It was in the best release day shape of any Paradox game, and you all deserve a lot of credit for that.

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