Gray_Lensman wrote:
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Comparing numbers of men (historically) to the number of men displayed in the game is not a really valid way of guaging/comparing the game's army sizes to historic numbers. Now before you disagree with that keep in mind that the game does not directly use "men" as any sort of real value, but instead just calculates the number of men, horses, and guns from some internal multiple values that are applied against the number of hits a model has. When the game first was released it did not even display the number of men, horses, or guns. In order to enhance player/gamer immersion, "flavor multiples" were created into each of the model elements to translate the number of hits into men, horses and guns to display.
For example we'll use the very first CSA model "mdl_CSA_Inf1", which has 20 Hits assigned to it. When the game was first released it contained no flavor multiple values and of course there weren't any men, horses, and guns displayed.
A few months later Pocus introduced these multiples and the code was adjusted to multiply the number of Hits a model had with these new "flavor" multiples known respectively as MenPerHit, HorsesPerHit, and GunsPerHit. In the CSA model cited above the MenPerHit multiple was originally 50. This resulted in a "flavor" display of 1000 men.
Several months subsequent to that, it was pointed out through feedback that the armies were too "big" in the overall displayed number of men, so these multiples were adjusted and tested extensively in the Beta forums until we got the "flavor" display to be about right using approx 60% of the original value. Again using the CSA model cited above, the MenPerHit multiple was now adjusted to 30 or (50 x .60). Now this model displays a "flavor" number of men of 600 (20 hits x 30 MenPerHit). Incidentally, if the multiples were changed back to the first values used, your numbers cited above would be close to 638,000 instead of 383,000, much closer to the values you are comparing your numbers against. This shows why it is a misapplication to compare the "flavor" numbers against real historic manpower numbers.
Keep in mind that there were no actual changes in the number of units/elements in play in the game, but the overall displayed "flavor" number of men decreased to 60% of the original values. Basically, the displayed "flavor" numbers are purely for player/gamer immersion and cannot be used in any sort of programmer/database calculations except to adjust the final resulting overall displayed "flavor" values.
The above info points out the inherent inaccuracies in gamers trying to compare real historic troop numeric values with the game's rather convoluted internal means of translating the number of Hits an element has by some multiple value instead of using straight forward values. That's why I am more interested in percentage or proportional values of the historic numbers and not actual historic manpower numbers.
I'm going .....I really am going. I can assure you this definately is the last time I will look in on the AACW board. Sadly, and against my better judgement I just cannot let this post go. I've never read such a load of rubbish, codswollop, gobbledegook and downright hogwash in all of my advancing wargaming years.
Right...so the programme deals in hits not men....
big deal. But and its a mindblowing
but....unless those hits translate in someway back actual casualties ....then I'm sorry but the game becomes as historical as 'Star Trek'
Virtually every wargame thats ever been developed....tabletop, board and computer (unless it operates at the 1 to 1 level) uses 'hits' to calculate casualties whether they be dead or wounded or some combination.
Now heres the rub. Unless total hits available to one side versus the other equate back to actual combatants/ships/aircraft/ etc that each adversary had available to them......then the hits themselves become meaningless.
To explain hopefully much better. We have in this game many senarios. Lets just take a couple of them. Bull Run and Gettysburg. I presume in both instances the OOB and the actual numbers of combatants taking part as shown in the senarios are about right. If they are then the number of 'hit points' that each side has must be in direct proportion to the actual number of men that it fielded in the actual battle. Whether one hit equals one man, ten men, fifty men or five thousand men matters not one jot nor tittle. Unless hit points are tied into actual men then you can kick AACW being a historical wargame right into touch. It would be like saying well a hitpoint against the Union side is equal to X casualties but against the South Y casualties....totally ridiculous. So going back to the campaign and Barksdales original query. Its totally absurd to say 'well if flavour numbers were left as they were originally you'd have your 650,000 Union soldiers. Why is it absurd?. Simply that you need to multiple the Confederate numbers by exactly the same factor....then compare it to the actual number of men they fielded in early 63 to find out whether it was comparable.
In a nutshell it comes down to this. If I on one side I have forces comprising a total of 1000 hit points and each hit point compares to a flavour figure of say 100 men.....then I have the equivalent of 100,000 men in the field. Lets also say thats the maximum I can purchase, recruit, draft etc by a given date
If you, my opponent has 750 hit points in the field then you have the equivalent of 75,000 men in the field. Lets also assume thats the maximum you can purchase, recruit, draft etc by the same date.
Now if the game is historical those two flavour numbers...mine and yours should roughly equate to what each side was able to put into the field by the given date......or at least an equal proportion on both sides. If they are not then the game is automatically squewed for one side or the other.
I've heard you for too long bang on in defense of positions that actual numbers are only for 'flavour' and its 'hit points' that matter but as I said above if the total 'hit points' available to both sides dont match backwards in 'flavour' terms to the actual number of men that each side was able to field at a given time.... then its all a meaningless exercise.
<Edit>....Just so there is no misunderstanding. Given your past history not with me but with any poster who voices a different opinion to yourself I am fully aware that you will 'have a go' at my post. You should be able to defend your position. Just do it much nicer than you did with this little baby.... yep its your words from a different thread.
As an aside to soundoff: You were given the private opportunity to test the cavalry raiding and to give me feedback concerning its effects and how it played out. I was led to believe by your numerous positive feedback comments that it was accomplishing its purpose and that it suited your concerns about limiting the effects of Deep Cavalry raids. It strikes me rather odd that you now choose to post that the change is ill considered. Matter of fact, I'll call it what it really is... Two faced trolling... Why didn't you give me this type of feedback as I asked you to when you were privately testing it? I think you can pretty well rest assured you won't be bothered with any more opportunities to playtest anything else in the future.
I almost started action for slander against you for that given that I'm identifiable to those that know me from my profile........If AGEod had not stepped in I might well have taken it further. So keep it relatively clean Gray....if you please.
P.S. And I fully acknowledge that without your imput development of AACW over the past 18 months at least would have been as sterile as NCP but that does not give you the right to abuse the player base as you occasionally do........however misguided or misinformed they might be.