After playing through 2 years of a CG as the Entente with the 1.06H patch (playing in WEGO), I think the game is almost there. It is massively improved over the original version that came out. However, I've noticed a few critical things that need to be fixed in the Gold Edition to get the game to work the way the manual says it should. I would call these "fixes", not "enhancements":
1) Negative Money - powers are allowed to go 100+ EP into debt / negative money, with no limit on what they can spend when that happens. The boardgame and the manual do not say this is allowed. If a power is at 0 EP, it should not be able to purchase any new units, build munitions, or anything else that costs EP. Otherwise why track EP at all?
2) RP Stock Limits are not in effect - The manual, in rule 6.2, says that at the end of a reinforcement phase, there are limits to how many RP each nation can keep in stock (these limits start in 1915). These limits are not in effect in the game. As a result, nations can stockpile 50+ RPs, which completely messes up the game's RP "engine", which is a critical element of winning or losing the game. The 6.2 limits need to be put into effect. The reason for the limits is to force players to attack and use RP, rather than just sitting there.
3) Naval Retreats - Naval retreats don't seem to work either way they are supposed to. In numerous naval battles, including even "Trap" battles, the enemy is able to retreat before any rounds are resolved, which is clearly against the rules, and makes it impossible to bring a fleet to battle. Retreats in the rules are only allowed AFTER a round ends, so those battles should be going at least 1 round. On the other side of the issue, I have had numerous naval battles where both sides try to retreat, yet the battle goes on to another round. Again, this is not what the rules for the game state. If both sides attempt to retreat, the battle should automatically end, as long as 1 round has been resolved.
4) Naval Path Finding - There is still no path between the North Sea and Dogger Bank. Hopefully an easy fix. Also, in my ongoing game no Russian fleet can enter a coastal sea zone controlled by Germany, for some reason.
5) Strategic Warfare Notifications - Playing as the Entente, I still don't get messages explaining what happened with my anti-submarine roll each interphase.
Those are the only things I noticed that are really off from the rulebook in 1.06H. I hope they are addressed in the Gold Edition.
Doug