Franciscus wrote:I really do not know yet where it is best to place the artillery, if inside divisions or independetly inside the corps, because I think that inside a division arty only supports the elements of the same divison, and in a corps they attack the most powerful enemy element. Am I correct ? What do you think ?
and several other places...runyan99 wrote:A corps moves as a single body, and puts 18 Command Points or more into a single powerful stack.
With 18 Command Points, you can still pack a lot of brigades into the formation with no penalty.
runyan99 wrote:Personally, I like to put all of my artillery in the divisions, because they cost me zero Command Points there. Consider that 4 independent artillery units require exactly the same number of Command Points in a corps stack as an entire division, and the division will be more powerful. However, if you like to keep a few loose artillery units in a corps that would probably work fine, as long as you are under the 18 CP limit for the stack.
runyan99 wrote:Concept #9 - Cities are Traps
This applies in winter too. Don't move into the city in winter, surrendering all of these advantages, just to try to avoid winter weather damage to your troops.
I think assaults to a city are also done with a big limit on frontage (2 elements at a time??) so... if you only have a small garrison (like a couple militia units and some arty or maybe a brigade), you are better entrenched inside the city because a big army outside will attack you with limited effectiveness for the small frontage.
My "theory" is that for big stacks (armies, corps, divisions...) its better to defend outside the city, so they can deploy for battle properly and can retreat to another region if defeated.
With small stacks (garrisons) the are better inside the city: safer from cavalry riders (city terrain should be bad for cav i suppose), and taking advantage of the limited frontage against big units.
A small garrison will lose to a big enemy stack assaulting no matters what but inside the city they can do more damage, maybe survive one extra turn and (more important) delay the enemy stack one turn if (as usual) he is moving on attack posture and have to change to assault for the next turn.
This can give you time to send help or organize a defense.
Just my 2 cents
Mangudai wrote:Good job Runyon!
I feel like an idiot because I have formed all artillery divisions
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