Johnny Reb wrote:Need some advice from my fellow soldiers. I've found a lot of answers to my questions by using the search engine but I can't seem to find this one, probably because I don't know what to search for. So here it is, it's an easy one.
You feel you have a superior force and decide to attack the enemy. However, it takes your men 10 or 12 days to reach the enemy's region, and therefore not many days left for the battlefield.
1) Are you better off to "stage" in an adjacent region and wait until the next turn to attack when you will have 13 or 14 days to battle?
2) Are casualties directly affected by days of battle?
3) Is there an attack cutoff point y'all use? For example, "I never attack after the 12th day".
Thanks,
Johnny
Johnny Reb wrote:1) Are you better off to "stage" in an adjacent region and wait until the next turn to attack when you will have 13 or 14 days to battle?
2) Are casualties directly affected by days of battle?
3) Is there an attack cutoff point y'all use? For example, "I never attack after the 12th day".
Thanks,
Johnny
George McClellan wrote:For the sake of my sanity, I will not answer that.
LSSpam wrote:McClellan arrives at Antietam on Day 15 (September 15th).
Player sets McClellan's stance to Attack / All - Out
McClellan fails to committ to battle on Day 1 the next turn.
Jackson arrives.
McClellan commits.
AP Hill joins the battle.
Stalemate Day 2.
Due to low cohesion McClellan fails to engage the enemy Day 3.
Due to low cohesion McClellan fails to engage the enemy Day 4.
RE Lee has successfully evaded the enemy Day 4 and retreated.
Close examination of McClellan's army for the Early October orders phase reveals 2 full corps, untouched and with perfect cohesion (Franklin and Sykes).
George McClellan wrote:For the sake of my sanity, I will not answer that.
Johnny Reb wrote:George my friend, your forces may be arriving too late for that battle.
Especially after reading this in your following post: [color="Red"]"Brigadier Gen. LSSpam is tortured and hanged".[/color]
I suggest you and LSSpam start an AAR. Y'all are off to a great start.
LSSpam wrote:McClellan, for instance, would never attack unless things were "just so", sitting a region away for 2 weeks making preparations, regaining cohesion, etc.
GraniteStater wrote:Before we entered the Total Derailment Zone, this thread was informative. I'm still learning stuff every time I play or read good threads.
Don't get me wrong. Derail does not mean Not Funny. Funny is good. Pertinent and Funny is ideal, but I don't require the Ideal, although I strive for it.
Like:
George McClellan had second thoughts about his attack.
George McClellan had thoughts about his second thoughts.
George McClellan had the opposing commander's Big Plan given to him!
George McClellan made sure everybody's coat was buttoned before moving out.
George McClellan arrives at Sharpsburg.
George McClellan decides to play fair and attack piecemeal.
R E Lee thanks George McClellan for the sportsmanship.
R E Lee withdraws, wondering how the heck he lives to talk about facing 2.25 - 1 odds on very indefensible ground with his back to a major river.
Now, that's funny, even if I say so myself.
*****
To be fair to General Doesn't Quite Get It, it wasn't his fault that they didn't have a modern command structure. Nowadays, we have senior officers do what they're good at and don't expect Patton to train & feed Third Army while it's hard chargin' 'cross the Rhine. Combat leaders mess with the Bad Guys - trainers train. Lil' Mac was an excellent trainer and, regardless of his battlefield faults, bequeathed an excellent tool to his successors. McClellan made the Army of the Potomac into an army - not entirely his fault that he didn't know how to use his creation to best advantage.
Johnny Reb wrote:I thought so too.
But unfortunately the train has jumped the tracks, flipped over twice, gone off the cliff, and is now falling into the valley of death.
GraniteStater wrote:If you introduce your armies to Calvin & Hobbes, NM and Cohesion go up dramatically.
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