On what turn(s) do you prefer to make your initial draft, financial, and political decisions? I am thinking mainly of the Union, but I assume the same logic would apply to the Confederacy.
My current procedure is to sign Total Blockade on turn 1, then Call for Volunteers on turn 3, and Taxes on turn 4. Bonds and Mobilization, which cost VPs, are done on turn 5 or later.
I see no point in any draft or financial options for the Union before turn 3, when nothing is available for purchase but replacements and industrialization. But I see some players do it, and the AI always does it. Am I missing something?
Is it better to take VP/morale losses all in one turn, or to spread it out over several turns?
Do you ever forgo any of the Draft and Finance options in the initial turns, or do you grab them all before they reset in July?
In general, do you find the additional dollars and conscripts you get for waiting a few turns (to allow VPs to build) worth the delay in receiving forces, or is the gain insignificant?