Cromagnonman wrote:My first mistake seems to have been to show restraint in raising money and men. The CSA has partially mobilized and raised exceptional taxes at every opportunity; I mereley paid $1k bounties, and issued bonds and minimal taxes.
Chaplain Lovejoy wrote:You need to keep a close eye on how CSA is raising men and money. If CSA is going full mobilization, you will be in for a nasty surprise if you try to stick will all volunteers.
Courtenay wrote:I am curious as to what settings you are using. In my game (passive, low AI detect bonus, all else normal) Athena keeps making suicidal deep raids any time she gets a reasonable force together. Have you seen this behavior? I would really like to know how to stop it.
Cromagnonman wrote:I've been reading these fora since deciding to order the game, and I figured I knew what to do. No doubt my recent experience with Sumter to Appomattox has poisoned my strategic thinking.
Cromagnonman wrote:Anyhow, my first full game from April '61 in 1.15 as the Union, and it's early September. Athena left McDowell largely unchecked and I was able to quickly take Manassas and Fredricksburg once he activated. I held Harpers Ferry and used Patterson's force to secure the B&O. Ben Butler repulsed Beauregard at Fort Monroe with heavy losses, while an ad hoc amphib force took Suffolk. I've driven all enemy forces out of Missouri, and Lil' Mac turned back a cavalry raid in western Virginia. Kentucky is up in the air, but I seem to be prevailing there.
Cromagnonman wrote:But I've run into some problems. My first mistake seems to have been to show restraint in raising money and men. The CSA has partially mobilized and raised exceptional taxes at every opportunity; I mereley paid $1k bounties, and issued bonds and minimal taxes. I'm pretty sure I've fallen well behind, amd yet the CSA continues to have better NM & VP. Is it too late to begin mobilizing and raising taxes, or continue my conservative approach and allow the secesh economy to collapse?
Cromagnonman wrote:Due to my financial and manpower constraints, I've raised very little non-volunteer infantry. I expected these to upgrade relatively quickly to conscript infantry, but only one (of dozens) has done so. Now I'm left with all these volunteer demi-brigades facing down large stacks of regulars. I've been recruiting regulars since I didcovered the disparity, but is there anything I can do to help these militia to upgrade? Same deal for all the light artillery.
Cromagnonman wrote:Having read about the dangers of hiding inside structures, I've moved almost all my fixed garrison forces out of the cities and into the countryside.
Cromagnonman wrote:Has anyone done any testing to determine whether this affects loyalty, prevents partisans from rising, or diminishes the effectiveness of raiders? If beaten outside the city, will these troops withdraw into the city or to another region?
Cromagnonman wrote:I thought that my best course of action regarding the West Coast would be to garrison the mountain passes with militia and bring the regulars East by ship. Has anyone found these elite regiments to be more useful in the Transmississippi?
MikeV wrote:The one thing I miss from RFSTA is a tactical battle system. In this game, battles are infrequent enough to be the high-stakes events they were IRL, and it would be nice to have tactical control.
enf91 wrote:Might I suggest TC2M?
enf91 wrote:And what's RFSTA?
enf91 wrote:this game is so huge that if you included a tactical engine, playing one campaign would take months of daily play.
enf91 wrote:If you really want tactical engines, Forge of Freedom has one. Be warned: the game is really, really weird. Then again, I've played it exactly once since buying it a few weeks ago.
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