Hi, it's me again.
I'm a still fuzzy about how many replacements to purchase each turn. I'm at the very beginning of my April '61 with Kentucky campaign, I think it's June now.
Anyway, I've purchased reinforcements, and they are slowly building up strength and cohesion each turn.
From the wiki:
"You will need to have replacements of the appropriate type available in your pool to recover hits. The number of replacements used up in the process depends on the number of hits recovered and a random factor."
Fine, but do I need replacements of the appropriate type at the beginning of the game where the recently purchased reinforcements are building up strength? Or are replacements strictly for replacing battle/attrition losses?
How many replacements are enough? If I have 4 active cavalry units on the map, do I need to ensure that I have 4 replacements purchased and available? Is it a 1:1 ratio?
As always, thanks in advance for the advice.