enf91 wrote:Well, World War One isn't a tactical game either, but it has parameters for flank attacks. And while AACW is grand strategy, the battles themselves take place on the operational/tactical level, where flanking matters.
I agree with chaplain and soloswolf.
The in game regions are huge and the ACW war was a "battle" war not a continous front with huge 100 km long "offensives" kind of war like WW1 or WW2 (exception, the Richmond/Petersburg siege).
In ACW a battle, even a huge one would happen only on a little part of a game region so in the ACW any flanking or even rear attack should happen inside a region, on a tactical level, with little or no relate to the which surrounding regions units comes.
At most, this flanking could be simulated with some roll inside the battle resolution to check is some stack manages to turn the flank of the enemy battle line.
But IMHO, its not needed. This kind of thing is already represented with the offensive/defensive stats or special abilities like surpriser.
Just my 2 cents.
Cheers!